Huge Dragon, Any Evil Alignment
Armor Class 19 Dragon Scales
Hit Points 338 (28d10 + 110)
Speed 40 ft., Climb 50 ft., Walk 40 ft.
STR
28 (+9)
DEX
11 (+0)
CON
28 (+9)
INT
14 (+2)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws DEX +12, CON +29, WIS +9, CHA +12
Skills Deception +10, Stealth +9
Damage Immunities Necrotic
Condition Immunities Charmed
Senses Blindsight 60ft, Darkvision 180ft, Passive Perception 23
Languages Common, Draconic Common, Draconic
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/day). If the dragon fails a saving throw, it can choose to succeed instead.

Life Sucker (2/day). When the Dragon hits on a Bite attack, it can choose to regain a number of Hot Points equal to the damage done

Actions

Multiattack. The dragon makes 2 Bite attacks and 1 Claw attack, or uses it's Blood Manipulation and one Tail attack.

Bite. +11 to hit, reach 10 ft, 1 target. Hit, 3d10+8 piercing damage plus 3d8 necrotic damage

Claw. +11 to hit, reach 5 ft, 1 target. Hit, 3d10+8 piercing damage plus 3d10 necrotic damage

Tail. +11 to hit, reach 15ft, 1 target. Hit, 4d10+8 bludgeoning damage

Bleeding Breath (Recharge 5 rounds). The dragon exhales a red mist in an 80ft cone. Each creature in the cone makes a DC 20 Constitution save, taking 10d8 Necrotic damage on a failed save, and half as much on a successful one. If the creature is bloodied, it instead takes 20d8 Necrotic damage on a failed save, and half as much on a successful one.

Blood Manipulation (Recharge 3 rounds). The dragon forces a creature it can see within 60ft to move up to its speed and take one action that is not casting a spell or cantrip.

Bonus Actions

Bloody Frenzy. When a creature becomes bloodied within 60ft of the dragon, the dragon can make a bonus action to move up to its speed and make one Bite attack against the creature. The dragon also gains advantage on attacks against the creature for the next 2 rounds.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

The dragon has 3 legendary actions. It can only take a legendary action after another creatures turn, and regains all spent legendary actions at the start of its turn.

Detect. The dragon makes a Perception check

Tail Attack. The dragon makes one Tail attack

Blood Manipulation (Costs 2 Actions). The dragon uses its Blood Manipulation on the creature who's turn it just was

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Blood Dragon is an unnatural creature. Any dragon when in humanoid form transforms into a blood dragon permanently when bitten by a powerful vampire. These dragons have lost the ability to shape shift, and the vampiricnature has changed their alignments and personalities.

The most famous of the blood dragons is Rokar the Red, bitten by the Vampire Count Strahd himself, formerly a peaceful gold dragon. After his transformation, he used his knowledge and alliances to gain massive amounts of wealth, and he currently hides in an unknown lair somewhere across the Swordcoast.

Blood dragons have a mix of red and black scales, with many spikes across their backs. They have red wings and stomach with black outlines.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Bloodhunter2113

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