| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 19 | +4 | +13 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 12 | +1 | +1 |
Spider Climb. The Ancient Arachnida Drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the Ancient Arachnida Drider has Disadvantage on ability checks and attack rolls.
Web Walker. The drider ignores movement restrictions caused by webs, and the Ancient Arachnida Drider knows the location of any other creature in contact with the same web.
Multiattack. The drider makes three attacks, using Foreleg or Poison Burst in any combination.
Foreleg. Melee Attack Roll: +7, reach 10 ft. Hit: 13 (2d8 + 4) Piercing damage.
Poison Burst. Ranged Attack Roll: +6, range 120 ft. Hit: 13 (3d6 + 3) Poison damage.
Web Shot. Ranged Attack Role: +5, range 60 ft. Hit: 18 (6d3 + 4) Bludgeoning damage.
Magic of the Spider Queen (Recharge 5–6). The Ancient Arachnida Drider casts Darkness, Faerie Fire, or Web, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).
Poison Coating (Recharge 5-6). The Ancient Arachnida Drider coats their weapon in the toxin that they created dealing an extra 3d4 of poison damage to a target.
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