Medium Humanoid, Lawful Evil
Armor Class 16
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
13 (+1)
CHA
14 (+2)
Damage Immunities Fire
Gear Shield, Longsword, Leather Armor, 20 Arrows, Shortbow, Aelyn Battle Flag
Senses Darkvision 120 ft. (penetrates magical darkness), Passive Perception 10
Languages Draconic, Ignan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Battle Nimble. Accustomed to the furious scramble of battle on sand, along rocky cliffs, and in dense jungles, Battle Leaders are not slowed by difficult terrain on sand, dirt, or natural rock.

Innate Spellcasting. The firenewt’s innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.

Spellcasting. The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): fire bolt, guidance, light, mage hand, prestidigitation

1st–2nd level (2 2nd-level slots): burning hands, flaming sphere, hellish rebuke, scorching ray

Actions

The Battle Leader can make two attacks with its longsword, or one attack with its longsword and one firebolt, or one longsword attack and one Hurl Fire.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) slashing damage.

Firebolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.

Hurl Fire. Ranged Weapon Attack: The Battle Leader throws a wooden ball wrapped in oil-soaked rags, lighting it just before throwing it into battle. +5 to hit, range 30 ft., one target. Hit: 5 (2d6) fire damage. Creatures within 5 feet of the target must make a DC11 Dexterity Saving Throw or take half the fire damage rolled on a fail.

Bonus Actions

Rallying Cry. Twice per short rest, the Battle Leader can use a Bonus Action to imbue their words with magic. When they take this Bonus Action, they pick three soldiers within 30 ft who gain 4 temporary hitpoints and +1d4 on an attack roll, saving throw, or ability check before the end of the Battle Leader's next turn. 

Habitat: DesertHillMountain

EchosOfThePast