| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +7 |
| DEX | 24 | +7 | +11 |
| CON | 24 | +7 | +11 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +7 |
| WIS | 15 | +2 | +6 |
| CHA | 19 | +4 | +8 |
Celestial Ressurection. If Archil dies outside the Outer Planes, his body bleeds itself dry, and he gains a new body in 1d4 days, reviving with all his Hit Points somewhere on the Outer Planes.
Magic Resistance. Archil has Advantage on saving throws against spells and other magical effects.
God's Gift. Archil can cast the Wish spell. Archil can cast it only on behalf of a non-genie creature who communicates a wish in a way Archil can understand. If Archil casts the spell for the creature, Archil suffers none of the spell’s stress. Once Archil has cast it three times, Archil can’t do so ever again.
Multiattack. Archil makes four attacks in any combination.
Artery Blood Spear. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 13 (2d12) Necrotic damage.
Demigod Physique. Ranged Attack Roll: +8, range 120 ft. Hit: 24 (7d6) Piercing damage.
Spellcasting. Archil casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Elementalism
3/Day Each: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (level 7 version)
God-like Speed (5/Day). Archil casts Misty Step, using the same spellcasting ability as Spellcasting.
Divine Favor (3/Day). Archil casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/20/2026 12:22:05 AM
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1
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1
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1.5
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Coming Soon
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