Armor Class 18
Hit Points 315 (30d12 + 120)
Speed 40 ft.
STR
24 (+7)
DEX
20 (+5)
CON
23 (+6)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws STR +13, DEX +11, CON +12
Damage Resistances Radiant
Damage Immunities Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Passive Perception 12
Languages Common Celtic, French, Latin
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

 

Action Surge (2/day). Cu Chulainn can make one additional action.

Augmented Critical. Cu Chulainn scores a critical hit on a roll of 17-20.

Berserker. While in his Riastrad, Cu Chulainn cannot tell friend from foe. He must attack the nearest creature, rolling to attack one randomly if there are multiple at the same distance, and using his movement to get to the nearest creature if he must.

Savage Killer. If Cu Chulainn brings another creature to 0 health points and still has attacks left in his turn, he automatically hits on his next attack and scores a critical hit.

Blessing of the Tuatha (2/day). At the start of his turn, Cu Chulainn can regain up to half his hit points.

Curse of the Cu. If fed dog meat, Cu Chulainn loses all traits, resistances, and immunities, and is pulled from his Riastrad back to his human form.

Actions

Multiattack. Cu Chulainn can make three weapon attacks

Gae Bulg. Melee/Ranged Weapon Attack: +14 to hit, reach 5 ft., range 20/60 ft. 1 target. Hit: 15 (2d6 + 8) piercing damage and 13 (3d8) slashing damage.

Cruaidin Catutchenn. Melee Weapon Attack: +14 to hit, reach 5 ft, 1 target. Hit: 17 (2d8 + 8) slashing damage and 11 (2d10) radiant damage. If a 20 is rolled to hit, the target is immediately cut in half unless it immune to slashing damage.

Hurling Strike (Recharge 5-6). Cu Chulainn swings his hurley bat in a circle around him. All creatures within 10 feet must make a DC 16 Dexterity saving throw or take 67 (15d8) bludgeoning damage and get knocked back 10 feet.

Bonus Actions

Dash. As a bonus action, Cu Chulainn can double his movement speed.

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Cu Chulainn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cu Chulainn regains spent legendary actions at the start of his turn.

Hurling Strike (3 Actions). Cu Chulainn immediately regains a charge of his Hurling Strike and uses it.

Attack (1 Action). Cu Chulainn can make one of his weapon attacks.

Blood Bind (2 Actions). Entrails and viscera lash out from Cu Chulainn, targeting a creature within 10 feet. The creature must make a grapple save of 20 or be grappled, taking 7(2d6) necrotic damage and removing that same amount from their hit point maximum at the start of their turn, until they can succeed the grapple save. Cu Chulainn gains that same amount as temporary HP.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Zaboroda

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