Medium unknown (Any), Neutral
Armor Class 19 (natural armor)
Hit Points 106 (11d8 + 59)
Speed 30 ft.
STR
20 (+5)
DEX
23 (+6)
CON
22 (+6)
INT
11 (+0)
WIS
12 (+1)
CHA
19 (+4)
Saving Throws INT +7, WIS +6, CHA +10
Skills Deception +9, Intimidation +10, Performance +10, Persuasion +9
Damage Resistances Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic
Condition Immunities Frightened, Poisoned
Senses Truesight 60ft., Passive Perception 16
Languages Common, Infernal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. Vael has advantage on saving throws against spells and other magical effects.

Turn Immunity. Vale is immune to the effects of Turn Undead.

Welcome to the Mountaintop. Vael has advantage on Performance and Intimidation checks.

Dead Beats. Bodies or skeletons within 60 ft. of Vael can not be raised as undead.

Legendary Resistance (3/Day). If the vampire fails a saving throw, it can choose to succeed instead.

Fiery Will. When Vael is reduced to half his total hit points or lower, he immediately regains all Legendary Actions. All of Vael's weapon attacks now also ignore resistance or immunity to Fire damage on a hit.

Death Phoenix. When Vael is reduced to 0 hit points he explodes. Each creature within 60 ft. of him must make a DC20 dexterity saving throw, taking 22(4d10) fire damage on a failed save, or half as much on a successful save. The explosion leaves behind a phoenix cinder that appears on the appropriate plane (e.g Negative Energy Plane, Dolurrh, etc.) weighs 5 lbs. and deals 21(6d6) fire damage to any creature that touches it. the cinder is immune to all damage, and Vael is reborn from it in 1d6 days having regained full hit points.

Crematory Talons. All of Vael's weapon attacks are magical, and deal an additional 16(4d8) fire damage and 20(5d8) necrotic damage on a hit (included in the attack).

 

Actions

Multiattack. Vael makes three weapon attacks.

Cremation ScytheMelee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 12(1d12+6) slashing damage and 16(4d8) fire damage with an additional 20(5d8) necrotic damage.

Ashen Talon. Melee Weapon Attack: +12 to hit, reach 5ft., one target. Hit: 13(1d10+8) slashing damage and 16(4d8) fire damage with an additional 20(5d8) necrotic damage. If the target is a creature, it is now on fire. Until it uses an action to extinguish the fire, it will take 5(1d10) fire damage at the start of its turn.

Flail. Melee Weapon Attack: +12 to hit, reach 5ft., one target. Hit: 10(1d8+6) bludgeoning damage and 16(4d8) fire damage with an additional 20(5d8) necrotic damage.

Reaping. Vael targets a creature with 0 hit points within 5 ft. of him. The target must make a DC18 Charisma saving throw, taking a single failed Death Saving Throw on a success. On a failure, the target immediately dies, and the creature may not be resurrected by any spell other than Wish.

Fiery Wind (3/Day). Vael generates a line of strong wind 60 ft. long and 10 ft. wide. All creatures within the line must succeed on a DC20 strength saving throw or be pushed 15 ft. in the direction of the wind. all creatures in the line take 14(4d6) fire damage.

Bonus Actions

Ashen Wings (1/ day). As a bonus action Vael gains the following effects. Vael sprouts a pair of ashen wings. He gains a walking and flying speed of 60 ft. can pass through creatures and objects as if they were difficult terrain. and all creatures within 10 ft. of Vael at the start of their turn takes 14(4d6) fire damage. The wings last for up to an hour. While like this, Vael does not provoke opportunity attacks.

Welcome to the Mountaintop. As a bonus action Vael forces all creatures of his choice within 50 ft of him. to make a Wisdom save, opposed by Vael's Performance check. All creatures that fail this save are charmed by Vael until the start of his next turn.

Reactions

Scythe Bash. When a creature misses Vael with a melee attack, he may force the creature to make a DC20 strength or dexterity saving throw, being knocked prone on a failure.

Scythe Sweep. When a creature enters within 5 ft. of Vael, he may make one Cremation Scythe attack. If Vael hits, the targeted creature must succeed on a DC18 strength or dexterity saving throw, being knocked prone on a failure.

Legendary Actions

Vael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Vael regains spent legendary actions at the start of his turn.

Move. Vael moves up to his speed without provoking opportunity attacks.

Sudden Strike. Vael makes one Ashen Talon attack.

Burning Claws (Costs 3 Actions). Vael casts Fireball at level 4 with a save DC of 20.

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