Undying. At the end of the Blade Puppet's turn, it regains 5 hitpoints.
Death Blow. Once reaching 0 hitpoints, the Blade Puppet must take damage one more time in order to stop it from rising again, if it does not take damage, it regains 5 hitpoints at the start of its next turn and takes its turn as normal.
Netherfire Construct: The Blade Puppet's weapon deals an additional 1d4 fire damage on hit. Upon killing a creature with a head, the creature is decapitated and their head becomes a Flameskull (see monster stat block). The Flamskull has zero spell slots active when it is first created.
Executioner: On hit, if a creature has less than 20 hitpoints they are slain instantly by the Blade Puppet's attacks.
Relentless Executing Multi-attack. The Blade Puppet attacks 2 times on its turn, choosing from the options below.
Claw. +5 to hit. Range, 5 feet. The zombie makes an attack with its limbs, dealing 1d4+1 bludgeoning or slashing damage on hit.
Bite. +5 to hit. Range, 5 feet. The zombie makes an attack with its mouth, dealing 1d6+3 piercing damage on hit.
Gleaming Weapon. +7 to hit. Range, 5 feet. The zombie makes an attack with its weapon, dealing 1d6+4 slashing damage on hit.
Description
Blade Puppets serve as powerful motes of chaos in the armies of the undead. Seeding mayhem and panic in their foes. Though rare, they are easily distinguishable by their constant howls and arcane aura.
Previous Versions
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12/29/2019 2:25:43 AM
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