| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 11 | +0 | +2 |
| CHA | 6 | −2 | +0 |
Malfunction. Whenever the AutoGoblin takes 15 damage or more from a single source and isn’t reduced to 0 hit points by that damage, roll a d20 to determine if it suffers a malfunction:
1–10: “All Fine Here!” No malfunction occurs.
11–12: “My Mind Is Going. I Can Feel It.” The AutoGoblin is incapacitated for 1 minute.
13–14: “You’ve Disarmed Me!” One of the AutoGoblin’s arms falls off, reducing the number of Shock attacks it can make by 1 until a creature uses an action to reattach the arm.
15–16: “Who Turned Out the Lights?” The AutoGoblin’s head falls off and deactivates, causing the AutoGoblin to be blinded and deafened until a creature uses an action to reattach the head, which reactivates it.
17–20: “Have a Magical Day!” The AutoGoblin explodes and is destroyed. Each creature within 20 feet of the exploding AutoGoblin must make a DC 11 Dexterity saving throw, taking 22 (4d10) slashing damage on a failed save, or half as much damage on a successful one.
Unusual Nature. The AutoGoblin doesn’t require air, food, drink, or sleep.
Multiattack. The AutoGoblin makes two Shock attacks.
Shock. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (2d6+3) lightning damage.
Nimble Escape. The AutoGoblin can take the Disengage or Hide action as a bonus action on each of its turns.
Fury of the Small. When the AutoGoblin damages a creature with an attack or a spell and the creature's size is larger than its, they can cause the attack or spell to deal extra damage to the creature. The extra damage equals to the player character's proficiency bonus. They can use this trait a number of times equal to the player character's proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
Vehicle Mode. The AutoGoblin transforms into a medium size ride-able mount for the player character. In this state the AutoGoblin's move speed doubles.
Get Down Mr. President. If a creature within 30ft of The AutoGoblin is hit with an attack the AutoGoblin can attempt to intercept the attack. Roll a Dexterity Saving Throw as the AutoGoblin 10-19 The Damage is halved. 2-9 The Attack is treated like normal. Natural 20 all damage is negated. Natural 1 all damage is doubled and directed at the AutoGoblin.
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