| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +6 |
| WIS | 12 | +1 | +1 |
| CHA | 18 | +4 | +8 |
Warding Focus:
While concentrating on a spell, Pell has resistance to psychic damage.
Legendary Resistance (1/Day)
Saintbinder’s Mark:
When a creature he can see within 60 ft gets hit by his spell attack, it becomes Gild-marked for 2 rounds. While marked, its speed is reduced by 10 feet, and the first time on its turn it moves away from Pell it takes 1d4 psychic damage. The creature rolls a CHA saving throw at the end of each of its turns, ending the mark on a success. One mark per creature.
Spellcasting (Charisma):
Spell save DC 16, +8 to hit with spell attacks.
Cantrips: eldritch blast, minor illusion, thaumaturgy, mage hand
1st (4 slots): command, shield of faith, disguise self
2nd (3 slots): hold person, suggestion, mirror image
3rd (3 slots): hypnotic pattern, counterspell, bestow curse
4th (3 slots): dimension door, greater invisibility, banishment
Saintbinder’s Crozier (Quarterstaff)
- Attack: +8
- Damage: 1d8+6 bludgeoning
- Add: If target is Gild-marked, add 2d6 psychic damage.
Gilding Spray (Recharge 5–6)
Description: 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 4d10 radiant damage and until the end of its next turn its speed is halved and it has disadvantage on Dexterity checks. On a success, it takes half damage and suffers no debuff.
Cast a Spell
Tighten the Gild: Pell ends the Gild-mark on one creature he can see. The target must succeed on a DC 16 Strength saving throw or become restrained until the end of its next turn.
Gilded Step: x1 per round. Vanish and reappear 25 ft in any direction to an unoccupied space.
Painted Orders: When a creature becomes Gild-marked, Pell commands one ally within 30 ft to make a weapon attack.
Saint’s Rebuke (2/Day): When hit by a weapon attack, Pell adds +3 to his AC against that attack.
Legendary Actions per Round: 2
- Use of a Cantrip
- Saintstep: Move up to 15 feet without provoking opportunity attacks.
- Gilded Glare (Costs 2 Actions): One Gild-marked creature within 60 ft must make a DC 16 Wisdom saving throw or fall prone and cannot take reactions until the start of its next turn.
Description
Loot:
Saintbinder’s Crozier (rare, attunement): +2 quarterstaff that can also be used as a holy symbol or arcane focus. Once per turn on a hit, deal +1d6 psychic. Tighten the Gild (1/day): bonus action, one creature you can see within 60 ft makes a DC 15 Str save or is restrained until end of its next turn.
Lesser Living Ink (consumable, uncommon) x3: bonus action to splash on yourself or an ally to gain advantage on one saving throw made in the next 1 minute; or coat a weapon to add +1d4 radiant to the next hit (1 minute, ends after 1 hit).
Mask of the Saintbinder (rare, attunement): advantage on Deception and Persuasion. Cast suggestion 1/day (save DC 15).
Thread of the Veiled Ledger (dagger, rare): +2 dagger. Return at will after throwing. Cleric Only. On a hit you can Threadmark the target for 1 minute (only one marked at a time); you always know the marked target’s direction within 120 ft. Pull the Thread (1/short rest): bonus action, marked target makes DC 15 Str save or is pulled up to 15 ft toward you (takes 1d6 force if it collides with a creature/object/wall). Stitch-Step (1/long rest): reaction, when a creature you can see within 30 ft moves, teleport to a space within 5 ft of it.
Ledger-Skin Papers (story): encoded names, tithe amounts, and meeting times pointing to two local cells, one dead drop, and a higher contact tied to Canoness Ydris.
Coin Pouch: 1620 gp and 2 gemstones worth 250 gp each