Large Aberration, Chaotic Evil
AC 15 (chitinous hide)    Initiative +5 (15)
HP 127 (15d10 + 45)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 18 +4 +4
DEX 14 +2 +5
CON 16 +3 +6
Mod Save
INT 13 +1 +4
WIS 14 +2 +5
CHA 10 +0 +0
Skills Athletics +7, Perception +5, Stealth +5
Resistances Psychic
Immunities Charmed, Frightened
Senses Darkvision 120 ft.; Passive Perception 15
Languages Deep Speech, Demodand, Telepathy 120 ft.
CR 6 (XP 2,300, or 2,900 in lair; PB +3)
Traits

Carcerian Origin. The ravager has advantage on saving throws against being restrained or paralyzed, and magic cannot teleport it unwillingly.

Psychic Shackles. Creatures grappled by the ravager have disadvantage on Wisdom saving throws and cannot take reactions.

Hate-Fueled Physiology. When the ravager takes damage, it gains advantage on its next attack roll before the end of its next turn.

Grasping Limbs. The ravager’s reach is 10 feet, and it can grapple creatures up to Large size.

Actions

Multiattack. The ravager makes two chain-limb attacks.

Chain Limb. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage plus 7 (2d6) psychic damage, and the target is grappled (escape DC 15).

Mind-Rending Pulse (Recharge 5–6). The ravager releases a psychic shockwave born of imprisonment. Each creature of its choice within 20 feet must make a DC 14 Wisdom saving throw. On a failure, a creature takes 27 (6d8) psychic damage and is restrained until the end of its next turn. On a success, the creature takes half damage and isn’t restrained.

Reactions

Refusal to Release. When a grappled creature attempts to escape and fails, it takes 7 (2d6) psychic damage as crushing thoughts of confinement flood its mind.

Description

Chainmind ravagers are hulking aberrations with elongated torsos and too many jointed limbs, each ending in barbed, chain-like appendages grown from hardened flesh rather than metal. Their bodies are etched with scars and sigil-like growths resembling broken shackles.

Their heads are misshapen and asymmetrical, with multiple unfocused eyes and a vertical mouth that whispers incoherent vows of hatred and freedom.

They smell faintly of rust and despair.


Lore

In the prison-plane of Carceri, some inmates are forgotten long enough that their minds collapse inward, warping their bodies into tools of captivity. Chainmind ravagers are formed when a creature’s obsession with escape becomes so intense that it reshapes reality around them.

They do not seek freedom anymore.

They seek to share confinement.

Carcerian wardens sometimes unleash ravagers deliberately, trusting them to keep prisoners from ever leaving.


Temperament

  • Aggressive, but methodical

  • Fixates on the nearest creature that appears capable of escape

  • Ignores downed foes unless they try to flee

  • Becomes enraged by teleportation magic or planar travel


Where Parties Might Encounter One

  • Guarding a collapsed prison realm in Carceri

  • Released accidentally from a forgotten oubliette

  • Hunting escapees across floating prison-islands

  • Summoned by a desperate jailer or tyrant

They are often first detected by whispers of chains where no chains exist.


In-World Saying

“If it grabs you, don’t fight it.
You’ll just learn why it hates freedom.”

Monster Tags: aberration

Habitat: Planar (Lower Planes)Underdark

Treasure:  None

WilliamTaylor7652

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