Banner Armor. The champion’s armor is stitched from clan war banners soaked in blood.
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Once per round, when hit, reduce damage by 5.
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If an ally dies within 30 ft., the champion gains advantage on all attacks until end of next turn.
Blood Oath Surge. (Recharge 4–6) The champion takes 10 damage to immediately:
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Move up to half speed
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Make one weapon attack
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Gain advantage on the attack
Death Defiance. The first time the champion drops to 0 HP, they instead drop to 1 HP and immediately make one glaive attack with advantage, roaring a clan oath as blood floods their armor.
Multiattack. The Champion makes two attacks
Blood Sworn Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 13 (1d10 + 4) necrotic damage plus 4 (1d6) necrotic damage.
Crimson Rally. (1/day). All bloodletter allies within 30 ft. gain:
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10 temporary HP
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Advantage on their next attack roll
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