Medium Humanoid (Human), Lawful Evil
Armor Class 18 Banner Stitched armor
Hit Points 110 (13d8 + 52)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +7, CON +7, WIS +5
Skills Athletics +7, Intimidation +6
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Senses Passive Perception 12
Languages Common, Celestial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Banner Armor. The champion’s armor is stitched from clan war banners soaked in blood.

  • Once per round, when hit, reduce damage by 5.

  • If an ally dies within 30 ft., the champion gains advantage on all attacks until end of next turn.

Blood Oath Surge.  (Recharge 4–6) The champion takes 10 damage to immediately:

  • Move up to half speed

  • Make one weapon attack

  • Gain advantage on the attack

Death Defiance. The first time the champion drops to 0 HP, they instead drop to 1 HP and immediately make one glaive attack with advantage, roaring a clan oath as blood floods their armor.

Actions

Multiattack. The Champion makes two attacks

Blood Sworn Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 13 (1d10 + 4) necrotic damage plus 4 (1d6) necrotic damage.

Crimson Rally. (1/day). All bloodletter allies within 30 ft. gain:

  • 10 temporary HP

  • Advantage on their next attack roll

L3Chad

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