Large Undead, Lawful Evil
AC 20 Natural    Initiative +5 (15)
HP 300 (30d8)
Speed 50 ft., Swim 60 ft.
Mod Save
STR 23 +6 +6
DEX 19 +4 +4
CON 18 +4 +4
Mod Save
INT 22 +6 +18
WIS 18 +4 +16
CHA 16 +3 +15
Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Lightning, Necrotic, Poison; Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned
Senses Passive Perception 20
Languages None
CR 20 (XP 25,000; PB +6)
Traits

Lightning Absorption. When Bubamara is subject to take lightning damage, Bubamara regains hit points equal to the lightning damage dealt.

Gnome Cunning. Bubamara has advantage on Wisdom, Intelligence, and Charisma saving throws. 

Spellcasting. The artificer is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The Bubamara has the  following Artificer spells prepared:
Cantrips (at will): Shocking grasp, Spare the dying, Mage hand, thunderclap, ray of frost
1st level (4 slots): witch bolt, false life, identify, grease, detect magic, cure wounds.                                                     
2nd level (3 slots): aid, alter self, dragon’s breath, invisibility, enlarge/reduce, web.                                                  
3rd level (3 slots): lightning bolt, animate dead, dispel magic, blink.                                                                                 
4th level (3 slots): Blight, Death ward, stone shape, summon construct, fabricate.                                                     
5th level (2 slots): Antilife shell, Bigby’s hand, Wall of stone, Animate objects. 

Actions

Multi-attack. You can make 2 attacks, consisting of Lightning Slam or Soul Sucking Snipe in any order.

Lightning Slam Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 31 (5d10 + 6) Lightning damage.

Soul Sucking Snipe. Ranged Spell Attack: +12 to hit, range 300 ft., 1 target. Hit: 31 (5d10 + 6) Necrotic damage.

Reactions

Lightning Revolt. (Recharge 5-6) When BubaMara is attacked by a creature within 5 feet of Bubamara, Bubamara can deal 6 (1d12) lightning damage to the attacker.

Legendary Actions

After a creatures turn takes place, Bubamara can take a legendary action. Bubamara can use 3 legendary actions per his turn. 

Lightning strikes (Costs 1 Action). Bubamara uses Lightning slam.

Thunderous shield (Costs 1 Action). Bubamara gains a +3 bonus to AC and No one can have advantage on attacking him. Together the effects last until his next turn. He can’t do this 2 rounds in a row, and the effects last until doesn’t stack.

Description

He fused himself with his Reanimated companion to become a hulking brute rather than the small, nerdy gnome he was.

Lair and Lair Actions

 

 

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