Large Construct, Neutral
AC 17 Natural Armour    Initiative +7 (17)
HP 95 (10d8 + 50)
Speed
Mod Save
STR 14 +2 +2
DEX 18 +4 +7
CON 20 +5 +8
Mod Save
INT 14 +2 +2
WIS 12 +1 +1
CHA 8 −1 −1
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Charmed, Frightened, Stunned
Senses Darkvision 60ft; Passive Perception 11
Languages None
CR 8 (XP 3,900; PB +3)
Traits

Time Glitch Aura. Creatures starting their turn within 15 ft. must roll initiative at disadvantage.

Quicksilver Reactions: Chirix rolls initiative with advantage.

Actions

Multiattacks: 3x Phase Jabs

Phase Jab. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) force damage, ignoring nonmagical armor.

Temporal Rupture (1/day). Forces one creature to immediately repeat its last turn. Target must succeed on a DC 16 Wisdom saving throw or repeat its previous turn's actions.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A whirring construct of interlocking rings and needle-thin limbs, hovering a handspan above the ground as if reality itself has failed to finish placing it. Its body constantly jitters out of sync—edges doubling, snapping back, then drifting a heartbeat behind the present moment. The air around Chirix hums and distorts, tugging at nearby creatures’ sense of timing and balance.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Snappy_Dresser604

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