AC
18
Natural Armour
Initiative
+2 (12)
HP
22
(4d8 + 4)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +4 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Skills
Perception +2, Stealth +4
Immunities
Charmed
Senses
Blindsight 30 ft., Darkvision 20 ft.; Passive Perception 12
Languages
None
CR
1/2 (XP 100; PB +2)
Traits
Water Breathing. The ray can breathe only underwater.
Actions
Barb. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (4d6 + 4) Piercing and Poison damage.
Comments