| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 6 | −2 | −2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 6 | −2 | −2 |
| CHA | 1 | −5 | −5 |
Amorphous. The Caramel Blob can move through a space as narrow as 1 inch without expending extra movement to do so.
Sticky Mass. A creature hit by the caramel blob’s slam attack must succeed on a DC 13 Strength saving throw or be grappled. While grappled in this way, the creature is restrained, and the caramel blob can’t attack another target.
Burning Caramel. A creature that starts its turn grappled by the caramel blob takes 1d6 fire damage from the hot, molten caramel.
Cold sensitivity. The caramel blob has vulnerability to cold damage, If it takes cold damage, its speed is reduced to 0 until the end of its next turn.
Pseudopod. Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Fire damage.
Slam. Melee Attack Roll: +5, reach 5 ft., one target.
Hit: 12 (2d6 + 2) bludgeoning damage plus 3 rollable;{"diceNotation":"1d6","rollType":"damage","rollAction":"Slam","rollDamageType":"Fire"}[/rollable] fire damage.
If the target is Medium or smaller, it must succeed on a DC 13 Strength saving throw or be grapples (escape DC 13) and restrained until the grapple ends. The Caramel Blob can't slam another target while grappling this creature.
Engulf. The Caramel Blob moves up to its speed. While doing so, it can enter the space of Medium or smaller creatures.
Whenever it enters a creature’s space, that creature must make a DC 13 Dexterity saving throw. On a failure, the creature takes 7 rollable;{"diceNotation":"2d6","rollType":"damage","rollAction":"Engulf","rollDamageType":"Fire"}[/rollable] fire damage and is engulfed and restrained. On a success, the creature takes half damage and is pushed 5 ft. away.
An engulfed creature is blinded and restrained, and takes 7 rollable;{"diceNotation":"2d6","rollType":"damage","rollAction":"Engulf","rollDamageType":"Fire"}[/rollable] fire damage at the start of each of the Caramel Blob’s turns. If the Caramel Blob moves, the engulfed creature moves with it. Only one creature can be engulfed at a time.
Split. Trigger: While the blob is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The jelly splits into two new Caramel Blobs. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly’s Hit Points are divided evenly between the new jellies (round down).
Description
Caramel Blob
Large ooze, neutral
Caramel Blobs are amorphous, molten masses of sticky, golden-brown sugar and caramel. They are born of kitchens gone wrong, spilled candy vats, or enchanted confectioneries that have taken on a life of their own. These globs move slowly but inexorably, melting and adhering to anything that touches them.
Despite their intimidating appearance, Caramel Blobs are instinct-driven predators. They attack without malice, guided only by the need to consume anything that enters their path. Anything trapped by a Caramel Blob is restrained by the viscous, sticky caramel and suffers continual burn-like heat from its molten body.
Caramel Blobs are sensitive to cold, which can temporarily harden their sugary bodies and impede movement, making them vulnerable to frost or ice magic. They are immune to most mundane attacks that rely on piercing or slashing, as their amorphous forms absorb or deform around such blows.
Though dangerous, these creatures are mindless and non-sentient, reacting purely to stimuli. They cannot understand language, are immune to charm and fear, and move and attack purely on instinct. Adventurers encountering a Caramel Blob in its domain should beware of being trapped and scorched, as escape is difficult once the blob has latched onto a target.
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