| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +12 |
| DEX | 10 | +0 | +0 |
| CON | 19 | +4 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 9 | −1 | −1 |
Berserk: Once the T-Rex hits fifty percent hp, it gains advantage on all attacks, but attacks against the T-Rex have advantage as well.
Dying Detonation: Once it hits 0hp, the T-Rex glows with elemental energy, exploding in a ball of multi-colored light in a 30-foot emanation from itself, dealing 4d12+10 damage. (Damage type determined by last type used in Elemental Laser Beam.)
Silent Stalker: The T-Rex has advantage on stealth checks.
Multiattack. The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
Bite. Melee weapon attack: +10 to hit, reach 10ft., one target. Hit: 33 (4d12+7) piercing damage. If the target is a medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Chosen Prey: As a bonus action, the T-Rex's red eyes target a creature of its choice, gaining advantage on attacks against the selected creature until it changes its chosen prey. Chosen prey can be changed as a bonus action on each subsequent turn.
Legendary Resistances: 3
Legendary Actions: 3/round
Move (1 Action). The Warforged T-Rex can move up to half of its speed without provoking opportunity attacks.
Stomp (1 Action) The Warforged T-Rex smashes the ground with a thunderous stomp emanating 15-feet from it. Each creature within 15-feet must make a Dexterity Saving Throw (DC 15) or be knocked prone and take 2d8+5 bludgeoning damage. Success: Half damage.
Elemental Laser Beam (2 Actions; Recharge 5-6). Roll 1d4 with each use of this action and assign these elements to each number: Acid, Lightning, Fire, and Ice. The T-Rex fires a beam of elemental energy at a single creature it can see within 60ft. The creature hit must make a DEX saving throw (DC 15) or take 4d12+10 damage and is knocked back 15ft and has the prone condition. Success: Creature takes half damage and is not knocked back nor has the prone condition.
Mechanical Camouflage (3 Actions). The T-Rex's hide mirrors its surroundings, giving attacks against it Disadvantage until it takes damage. Once this happens, the camouflage fails, and the T-Rex returns to normal. Until the camouflage is disrupted, the T-Rex also has a +5 bonus to stealth checks.
Description
A Tyrannosaurus Rex constructed of the finest steel and powered through magical means. It went berserk and escaped once given sentience by its arcane creators. With glowering, blood-red eyes burned in cold, steel sockets, this monstrosity roams the land, slaughtering each and every creature it encounters.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/30/2024 9:06:54 PM
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42
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2
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Coming Soon
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1/22/2026 1:47:08 PM
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46
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1
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Coming Soon
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1/22/2026 2:05:49 PM
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45
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0
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Coming Soon
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