| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 6 | −2 | −2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 6 | −2 | −2 |
| CHA | 1 | −5 | −5 |
Amorphous. The jelly can move through a space as narrow as 1 inch without expending extra movement to do so. If it moves over a colorful object (a painting, a banner, a magical potion), it absorbs the color, turning from black to vibrant, then back to black as it digests it.
Spider Climb. The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Color Absorption. When they hit, they do not just eat armor; they absorb its color, leaving behind dull, grayish, or transparent metal. Players hit by these creatures have their skin, hair, and armor rendered in monochrome. Only magical, bright-colored items might resist this for a short time
Pseudopod. Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Acid damage.
Split (Chromatic Division): Trigger: While the jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly’s Hit Points are divided evenly between the new jellies (round down).
(Chromatic Division) : If hit by slashing or lightning damage, the Color Snatcher splits into two smaller, equally colorless, or strangely colored (e.g., muddy purple) oozes.
Description
They look like blotches of shadow, similar to a Cheshire cat’s grin appearing in the darkness, or a blot of ink on a colorful page.
Comments