Medium Undead (Any Race), Typically Chaotic Evil
Armor Class 12 natural armor
Hit Points 30 (6d8 + 6)
Speed 35 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
5 (-3)
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Grappled, Poisoned
Gear 4 javelins, 1 morningstar, or 1 health potionf
Senses Passive Perception 14
Languages Languages it knew before possesion.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Vine walker. Because of the corpse flower walkers legs being vines it can easily escape and evade grasp and avoid being grappled

Poison pores. due to the natural poison aspect of the corpse flower whenever this creature touches anything they take 1d4 poison damage.

Actions

Multi vine whip. Melee Attack. +4 to hit, reach 10ft., 1-2 targets. Hit: 5 (1d8 + 1) bludeoning damage. You can use this twice per action targeting anyone in range each time.

Bonus Actions

Undead resilience. Twice per combat, using a bonus action Corpse flower walker can gain +2 ac for three turns

Description

After or during combat, a chunk of corpse flower fell off and consumed a humanoid adventurer. They now have vines and dirt surrounding their bottom half and wander around attacking people aimlessly, Their minds warped into violent killing machines. Their eyes turn a bleak pitch black and they lose their sense of self, though maybe some conscious lays dormant in their mind.

Monster Tags: undeadplanthumanoid

Habitat: ForestHillPlanar (Feywild)Swamp

Crimsonthunderfromanoldensky

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