Armor Class
16
Natural
Hit Points
98
(15d12)
Speed
80 ft.
STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
2
(-4)
WIS
2
(-4)
CHA
2
(-4)
Damage Resistances
Bludgeoning and Slashing from nonmagical attacks
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Stunned, Unconscious
Senses
Passive Perception 5
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Acceleration. With a Base Speed of 80ft The car is able to double it's Movement speed as long as it's moving in the same direction for at least 2 rounds. This Trait can be stacked up to 4 times.
Actions
Action Name. Enter the description for your action.
Action: Ram Dex Saving Throw 20 Ft ----> Target Creatures within 5 Ft of the Car must succeed a DC 15 Dex saving throw. On A Failure Targets Receive 22(4d10) Bludgeoning damage and are knocked Prone. On a success they take halve damage and suffer no other effects.
Free Action: Honk. Toot the Car Horn
Description
A general base stat block for a car.
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