Large Beast, Chaotic Evil
Armor Class 13
Hit Points 19 (3d10 + 4)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the Corrupted Reindeer moves at least 15 feet straight toward a target and then hits it with a ram attack on the same turn, the tavern takes an extra 7 (2d6) damage.  IF the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone

Actions

Multi-attack: The Corrupted Reindeer get two attacks a turn. 

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) bludgeoning damage. 

Tentacle Attack. Melee Weapon Attack: +7 to hit, reach 10ft., 1 target. Hit:  7 (1d6 +3)  bludgeoning damage.  If a target is hit, it must succeed on a DC13 Strength saving throw or be grappled.

Holiday Horror. The Corrupted Reindeer, once an encounter, can scream like a hundred children that didn’t get what they wanted for Christmas.  That with the horror of seeing a Reindeers head split apart and tentacles coming out of it is very disturbing.  They can target 2 creatures within 30 feet who must succeed on a DC14 Wisdom saving throw or be frightened.  At the beginning of a frightened creatures turn, they can reroll to see if they make the save.  Once a creature makes the save, they are immune to this affect for 24 hours.

 

Description

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Jhenvick

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