Charge. If the Corrupted Reindeer moves at least 15 feet straight toward a target and then hits it with a ram attack on the same turn, the tavern takes an extra 7 (2d6) damage. IF the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone
Multi-attack: The Corrupted Reindeer get two attacks a turn.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) bludgeoning damage.
Tentacle Attack. Melee Weapon Attack: +7 to hit, reach 10ft., 1 target. Hit: 7 (1d6 +3) bludgeoning damage. If a target is hit, it must succeed on a DC13 Strength saving throw or be grappled.
Holiday Horror. The Corrupted Reindeer, once an encounter, can scream like a hundred children that didn’t get what they wanted for Christmas. That with the horror of seeing a Reindeers head split apart and tentacles coming out of it is very disturbing. They can target 2 creatures within 30 feet who must succeed on a DC14 Wisdom saving throw or be frightened. At the beginning of a frightened creatures turn, they can reroll to see if they make the save. Once a creature makes the save, they are immune to this affect for 24 hours.
Description
Enter a general description for your monster here.
Comments