Medium Humanoid, Any Good Alignment
Armor Class 17 Natural
Hit Points 110 (4d10 + 5)
Speed
STR
20 (+5)
DEX
18 (+4)
CON
17 (+3)
INT
20 (+5)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +9, INT +9
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison, Psychic, Thunder
Senses Passive Perception 20
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Multiattack. Castor & Pollux makes two unarmed attacks.

 

(Punch) Unarmed attack +4 to hit, reach 7 ft., one target. Hit:(2d6+3) bludgeoning damage.

(Kik) Unarmed attack +4 to hit, reach 7 ft., one target. Hit:(1d10+5) bludgeoning damage.

(Radiant meteors) Castor & Pollux cover themselves in lightning and electricity respectively it combining to create plasma as they charge forward delivering a powerful blowdealing (2d12) lightning and fire damage. This can only be used once per 2 long rest.

Actions

Multiattack. Castor & Pollux makes two unarmed attacks.

(Punch) Unarmed attack +4 to hit, reach 7 ft., one target. Hit:(2d6+3) bludgeoning damage.

(Kik) Unarmed attack +4 to hit, reach 7 ft., one target. Hit:(1d10+5) bludgeoning damage.

(Radiant meteors) Castor & Pollux cover themselves in lightning and electricity respectively it combining to create plasma as they charge forward delivering a powerful blowdealing (2d12) lightning and fire damage. This can only be used once per 2 long rest.

 

Bonus Actions

Extra attack) Castor & Pollux deal an extra unarmed attack

ellislazarus15

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