Huge Giant
AC 22 Natural Armor    Initiative +13 (23)
HP 250 (15d10 + 170)
Speed 45 ft.
Mod Save
STR 22 +6 +6
DEX 17 +3 +3
CON 19 +4 +4
Mod Save
INT 15 +2 +2
WIS 12 +1 +1
CHA 16 +3 +3
Skills Athletics +14, Intimidation +13
Resistances Bludgeoning, Piercing, Slashing
Immunities Necrotic; Charmed, Frightened
Senses Passive Perception 13
Languages Common, Giant
CR 13 (XP 10,000; PB +5)
Traits

Leader of the Ogres. At the start of Blacktooths' turn he can command up to 2 allies within 40ft of himself to use their reactions to move and attack a target of their will.

Actions

Multi Attack. Blacktooth does 2 vile cleaver attacks and 1 Lead fist attacks. Or two flying rocks attacks. 

Vile Cleaver. Melee Attack Roll: +13 to hit, reach 15ft., 1 target. Hit: 26(3d10+10) slashing damage and 10 (3d6) necrotic damage. A creature hit by this attack gains the poisoned condition, while poisoned in this way they have a -3 penalty to all attack rolls. A creature can save at the end of their turn to end this condition (DC 17)

Lead Fist. Melee Attack Roll: +12 to hit, reach 10ft., 1 target. Hit: 23(2d10+12) bludgeoning damage and a creature is staggered until the end of Blacktooth's next turn. 

Flying Rocks. Ranged Weapon Attack: +13 to hit, range 60ft/120ft., 1 target. Hit: 21(3d10+5) bludgeoning damage and a creature is knocked prone. 

Noxious Blast. Each creature of Blacktooths choosing in a 60ft radius centered on himself must succeed a DC 20 CON save or take (9d6) poison damage. Half as much damage on a success. 

 

Bonus Actions

Greasy Steps. Blacktooth can take the Dash and Disengage action. 

Face Stab (Recharge 6). Melee Attack Roll: +13 to hit, reach 5ft., 1 target. Hit: 20(3d6+10) Necrotic damage. If a creature is hit by this attack They must succeed a DC 19 WIS save or be weakened. A creature must continue to make this save until they  succeed a total of 3 times. If they fail a total of 3 times on this save a creature drops to 0 hit points.  

Reactions

Defensive Belch (Recharge 5-6). When targeted by an attack Blacktooth can force the attacker to succeed a DC 19 CON save or be poisoned, while poisoned a creature suffers the weakened condition and has a -5 to all attack rolls (save DC 19 at the end of their turns). Potentially making the attack miss. 

 

Legendary Actions

Blacktooth has 4 legendary actions that he can use at the end of another creatures turn to do one of the following actions. Regaining all expended uses at the start of his next turn. 

Leader of the Ogres (Costs 3 Actions). Blacktooth gives up to 4 allies of his choosing within 40ft of himself 20 temporary hit points. As long as these allies have these temporary hit points they have advantage on their first attack of their turn.  

Snacks on the Go (Costs 1 Action). Blacktooth heals up to 5 allied creatures within 40ft of himself for 5d10

Smash 'em (Costs 1 Action). Blacktooth uses one of his melee attack options.  

Description

Blacktooth is a half Hill Giant Half Ogre monster who is the leader of the Bitterstone Mount tribe. His ferocity and gluttony is rivaled by no other creature alive as he roams through the lands handing out contracts and consuming all matter of unique creature. His origins are shrouded in mystery but one this is certain if he aims his one black tooth in your direction then your days are numbered. 

Bodingus

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