Medium Undead, Neutral Evil
AC 14    Initiative +1 (11)
HP 24 (4d8 + 6)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +1
CON 16 +3 +3
Mod Save
INT 3 −4 −4
WIS 3 −4 −2
CHA 3 −4 −4
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages understands no language
CR 2 (XP 450; PB +2)
Traits

Infected Fortitude. If damage reduces the contagion zombie to 0 hit points, it must make a DC 5 + the damage taken Constitution saving throw, unless the damage is fire or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Pack Tactics. The contagion zombie has advantage on an attack roll against a creature if at least one of the zombie's allies is within 5 feet of the creature and the ally isn't incapacitated. This reflects their swarming, relentless horde behavior.

Heightened Senses. The contagion zombie has advantage on Wisdom (Perception) checks that rely on hearing or smell. It can detect uninfected creatures by scent

Rage Scream. When the contagion zombie takes damage for the first time in a turn, it emits a guttural scream. Each creature of the zombie's choice within 30 feet of it that can hear the scream and isn't infected must succeed on a DC 12 Wisdom saving throw or be frightened of the zombie until the end of the frightened creature's next turn.

Actions

Multiattack. The contagion zombie makes two attacks: one with its claws and one with its bite.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Slashing damage.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage.

Contagion Constitution Saving Throw: DC 13.  Any time a creature is hit by the contagion zombie. First Failure: The target has the Paralyzed condition and repeats the save at the end of its next turn if it is still Paralyzed, ending the effect on itself on a success. On Death: The target vomits its soul and becomes a Contagion Zombie.

Any  creature infected must make a DC 13 Constitution saving throw at the end of each hour. On a failure, it takes 6 (2d6) necrotic damage, which reduces its hit point maximum by an amount equal to the necrotic damage taken. This damage increases by 6 (2d6) for each failed saving throw against the disease (to a maximum of 24 [7d6]). A creature whose hit point maximum reaches 0 from this damage dies and reanimates as a contagion zombie 1 turn after dying.

Bonus Actions

The contagion zombie can use dash as a bonus action

Habitat: Planar (Shadowfell)UnderdarkUrban

LurksinDaarc

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