| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +5 |
| DEX | 12 | +1 | +1 |
| CON | 15 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 13 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Multiattack. The brute makes two attacks, using Spear and Javelin in any combination
Spear. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage. On hit, the creature has disadvantage on its next attack roll.
Javelin. Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage. On hit, the creature loses 10 feet of movement, once per turn.
Shield Bash. If the brute hits with an attack, it may use a bonus action to bash the target with its shield. Target must make a Strength Save DC 13. Fail: Push the target 5 feet or cause it to fall Prone condition.
Interception! If a creature within 5 feet of the brute it can see is hit with an attack roll, the brute can reduce the damage dealt to the target by 1d10+2. This ability can also be used to cause disadvantage on a pass or shot on goal (DM's discretion).
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