Small Humanoid, Any Alignment
AC 11 Natural Armour    Initiative +1 (11)
HP 4 (1d6 + 1)
Speed 25 ft.
Mod Save
STR 6 −2 −2
DEX 12 +1 +1
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 11 +0 +0
Skills Perception +2, Stealth +3
Senses Passive Perception 12
Languages Common
CR 0 (XP 10; PB +2)
Traits

Small and Quick

The child can move through the space of any creature that is Medium or larger.


Innocent Presence

Hostile creatures have disadvantage on attack rolls against the child unless the child attacks or harms them.

(This is optional but very useful for story protection.)


Wide-Eyed Curiosity

The child has advantage on Wisdom (Perception) checks to notice things that are unusual, shiny, or out of place.

Actions

Improvised Strike

Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
Hit: 1 bludgeoning damage.

(Rocks, sticks, shoes, etc. Mostly for emergencies.)


Help

The child can take the Help action to assist a creature they can see within 5 feet, usually by distracting, pointing, or shouting.


 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

🧩 OPTIONAL VARIANTS (pick ONE)

🏃‍♂️ Fast Kid

  • Speed becomes 30 ft.

  • Dexterity becomes 14 (+2)

🧠 Smart Kid

  • Intelligence becomes 12 (+1)

  • Gains proficiency in Investigation

🗣️ Brave Kid

  • Charisma becomes 13 (+1)

  • Advantage on saves against being frightened

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Eleven4667

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