Spellcasting. The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, protection from evil and good, thunderous smite, wrathful smite
2nd level (3 slots): branding smite, find steed, arcanist's magic aura
3rd level (2 slots): blinding smite, dispel magic
4th level (2 slots): counterspell,black tentacles
Multiattack. Brevor makes two attacks with his greataxe.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.
Dreadful Aspect (Recharges after a Short or Long Rest). The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success. Brevor has advantage to attack creatures while they are frightened of him.
Wielder of the Axebeak: Whenever you land a critical hit on a creature with an attack using a greataxe, the target can’t regain hit points until the start of your next turn.
Description
Overseer of the Vildlandian colony of New Santia, the governor oversaw the end to peaceful relations between the native kenku and winch colonists, as well as the structuring of the island towards the Temple of Hertbury - using dogmatic paladin guards to enforce his will.
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