Large unknown, Chaotic Evil
AC 18 Natural Armour    Initiative +3 (13)
HP 360 (10d12 + 4)
Speed 40 ft.
Mod Save
STR 16 +3 +7
DEX 16 +3 +7
CON 14 +2 +2
Mod Save
INT 14 +2 +2
WIS 16 +3 +7
CHA 16 +3 +3
Senses Passive Perception 20
Languages None
CR 11 (XP 7,200; PB +4)
Traits

Trait Name. Hive mind, psychically linked to all other Tyranids.

 

Actions

Action Name. Piercing Claws four attacks and two slashing

Action Piercing Attack. Melee Weapon Attack: +8 to hit, reach 5ft., 1 target. Hit:  (2d6 + 8) Piercing damage. 

Action Slashing Attack. Melee Weapon Attack: +8 to hit, reach 10ft., 2 target. Hit:  (4d6 + 8) Piercing damage. 

Bonus Actions

Bonus Action Name. 1/day Rally, Tyranids get advantage on targets this turn

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Gashi

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