Medium Construct, Unaligned
Armor Class 16 Natural Armor
Hit Points 85 (10d8 + 40)
Speed 20 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws CON +6, WIS +2
Skills Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60, Passive Perception 13
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Robotic Chassis. The protectron has advantage on saving throws against being stunned or knocked prone.

Pre-War Programming. At the start of combat, choose one directive:

Security Mode: Advantage on opportunity attacks.

Law Enforcement Mode: Creatures hit by the protectron have their speed reduced by 10 ft. until the end of their next turn.

Maintenance Mode: The protectron regains 10 hit points at the start of its turn while above half its hit points.

Relentless March. The protectron ignores difficult terrain and cannot be slowed by nonmagical effects.

Actions

Multiattack. The protectron makes two Slam attacks & one Intergrated Laser.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage

Integrated Laser. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target.
Hit: 18 (4d8) radiant damage.

Directive Override (Recharge 5-6). The protectron emits a loud prerecorded command. Each creature of the protectron’s choice within 15 feet must succeed on a DC 14 Wisdom saving throw or be frightened until the end of their next turn.

DungeonDDive

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