Tiny Monstrosity, Neutral
AC 13    Initiative +4 (14)
HP 36 (8d4 + 16)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 10 +0 +0
CON 14 +2 +2
Mod Save
INT 6 −2 −2
WIS 12 +1 +1
CHA 16 +3 +3
Skills Perception +5, Survival +5
Gear none
Senses Darkvision 60 ft; Passive Perception 15
Languages Understands but does not speak common
CR 1 (XP 200; PB +2)
Traits

Guard Dog. The pup’s allies within a 30-foot Emanation originating from the pup have Advantage on Initiative rolls. Further, the pup doesn’t need to sleep, and it can finish a Long Rest in 4 hours if it remains still.

Loud Breathing. Creatures that can hear have Advantage on Wisdom (Perception) checks made to find the pup.

Pack Tactics. The pup has Advantage on an attack roll against a creature at least one of the pup’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack (Recharges After a Short or Long Rest). The pup makes three Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

ALL CREDIT GOES TO LEGENDS OF AVANTICE I just stole it and put it on DND Beyond.

 

Cerberus pups are often heard before they’re seen due to their loud, enthusiastic breathing. These three-headed dogs are loyal and protective creatures that enjoy playing with stuffed animals to showcase their adorably fierce hunting skills. What they lack in nimbleness and grace they make up in perceptiveness and tenacity. Their three heads allow them to always be on guard and keep their allies on their toes.

Habitat: Any

Gnome_War_Lord

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