| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +21 |
| DEX | 12 | +1 | +7 |
| CON | 22 | +6 | +16 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −1 |
| WIS | 14 | +2 | +3 |
| CHA | 8 | −1 | −2 |
Bone Beast
Huge undead monstrosity, chaotic evil
CR 14 (11,500 XP)
DEFENSE
Armor Class 25 (bone plating)
Hit Points 486 (40d12 + 148)
Speed 40 ft., burrow 20 ft. (through rubble, bone, corpses)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 12 (+1) | 22 (+6) | 5 (−3) | 14 (+2) | 8 (−1) |
Saving Throws Str +14, Con +12, Wis +8
Damage Resistances bludgeoning, piercing, slashing from nonmagical weapons
Damage Immunities poison, necrotic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft., tremorsense 60 ft., passive Perception 12
Languages —
Proficiency Bonus +5
CORE TRAITS
Ossified Colossus
The Bone Beast is partially encased in layered bone armor.
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The Bone Beast has resistance to all damage while above half its hit points.
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When reduced below half HP, its bone plates crack and splinter, losing this resistance but gaining new offensive abilities.
Relentless Horror
When the Bone Beast is reduced to 0 hit points, it does not die immediately.
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It makes a DC 18 Constitution saving throw
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On a success, it drops to 1 HP instead and immediately takes a full turn
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This ability can trigger once per combat
Bonequake Movement
When the Bone Beast moves at least 20 ft. in a straight line, the ground shakes.
Creatures within 10 ft. of its path must succeed on a DC 18 Dexterity save or fall prone.
PHASE TWO: BROKEN BONE FRENZY
When the Bone Beast drops below 50% HP, its armor ruptures violently.
Frenzied State (Passive)
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Gains advantage on all melee attack rolls
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Movement speed increases by +20 ft.
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Multiattack increases by +1 attack
ACTIONS
Multiattack
The Bone Beast makes three attacks: two Claws and one Bite or Bone Slam.
(At half HP or lower, it makes four attacks.)
Claw
Melee Weapon Attack: +14 to hit, reach 15 ft., one target
Hit: 21 (3d8 + 8) slashing damage
-
If both Claws hit the same creature in a turn, the target is grappled (escape DC 18)
Bite (Devouring Maw)
Melee Weapon Attack: +14 to hit, reach 10 ft., one grappled or prone creature
Hit: 32 (4d10 + 8) piercing damage + 10 (3d6) necrotic damage
The Bone Beast regains hit points equal to the necrotic damage dealt.
Bone Slam
Melee Weapon Attack: +14 to hit, reach 10 ft., one target
Hit: 28 (4d10 + 8) bludgeoning damage
Target must succeed on a DC 18 Strength save or be knocked prone.
Bone Shard Eruption (Recharge 5–6)
Jagged bone spikes explode outward from the Bone Beast’s body.
Creatures within 20 ft. must make a DC 18 Dexterity save:
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Fail: 35 (10d6) piercing damage and restrained by embedded bone
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Success: Half damage, not restrained
A restrained creature can use an action to make a DC 18 Strength check to free itself.
Consume the Fallen (Bonus Action)
The Bone Beast devours a corpse or unconscious creature within 5 ft.:
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Regains 30 HP
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Immediately makes one Claw attack
REACTIONS
Bone Rattle Retaliation
When hit by a melee attack, the Bone Beast may make one Claw attack against the attacker.
LEGENDARY ACTIONS (3/ROUND)
The Bone Beast can take 3 legendary actions, choosing from the options below:
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Move: The Bone Beast moves up to half its speed
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Claw Attack: Makes one Claw attack
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Bone Tremor (Costs 2 Actions): Each creature within 15 ft. must succeed on a DC 18 Dexterity save or be knocked prone
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Devour (Costs 3 Actions): Makes one Bite attack against a prone or grappled creature
MYTHIC ACTION
If reduced to 0 HP while Frenzied:
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Bone Beast explodes into fragments
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Reforms after 1 round with 120 HP
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Loses Legendary Actions
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Gains Bone Shard Eruption every round
Description
The Bone Beast is colossal, its shape vaguely quadrupedal but distorted by layers of fused skeletons and calcified growths. It lumbers forward with terrifying momentum, its mass supported by pillars of bone where muscle should be. Every step sends tremors through the ground, scattering debris and loose stone as if the world itself recoils from its presence.
Its body is not a single skeleton, but a conglomeration of remains—human, animal, and unidentifiable—melded together into a nightmarish whole. Jagged ribs protrude outward like armor plating, overlapping and interlocking into a natural fortress of bone. Between these plates, torn sinew and scraps of dark, leathery flesh cling stubbornly, stretched tight and glistening with rot.
The creature’s head is a brutal wedge of skull fragments fused into a single predatory maw. Rows of mismatched teeth grind and snap constantly, some human, some far too large, all sharpened by use. Shreds of flesh and dried blood hang from its jaws, evidence that it feeds not merely to survive, but to rebuild itself.
The Bone Beast does not stalk.
It advances.
When it moves, the ground quakes beneath it. Walls crack. Loose bones rattle and rise, drawn toward it as if answering a silent command. Those caught too close are knocked from their feet, left helpless as massive claws descend. The creature shows particular fixation on fallen prey, crushing bodies beneath its bulk before tearing them apart and incorporating what remains into its own structure.
Damage seems only to anger it.
Blows that would fell lesser horrors merely splinter its outer armor, exposing raw bone beneath. When enough of its plating shatters, the Beast grows faster, more violent, driven into a frenzy as exposed joints and marrow glow faintly with necrotic energy. In this state, it attacks without pause, heedless of pain, tearing through enemies with overwhelming force.
Even death offers no certainty.
Those who have faced the Bone Beast report that it sometimes refuses to fall, reassembling itself through sheer malignant will. Broken fragments twitch and pull themselves back together, forming a final, desperate incarnation that fights until nothing remains but dust and silence.
Helldiver doctrine classifies the Bone Beast as a catastrophic biological failure—a predator created or altered beyond natural limits, sustained by necrotic forces and an instinct to consume endlessly. It does not guard territory. It does not hunt strategically.
It wanders.
And where it passes, only shattered bones remain.
Previous Versions
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1/23/2026 4:31:53 PM
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Coming Soon
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