Medium Humanoid (Elf), Neutral
AC 14 Studded Leather    Initiative +5 (15)
HP 37 (7d8 + 6)
Speed 30 ft.
Mod Save
STR 16 +3 +5
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 11 +0 +0
WIS 10 +0 +0
CHA 14 +2 +4
Skills Athletics +5, Intimidation +4
Gear Studded Leather, Hooked Warhammer, Musket
Senses Passive Perception 11
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Traits

Cargo Hauler. Alwyn has advantage on Strength Checks

Sea Legs. Alwyn has advantage on ability checks and saving throws to resist being knocked Prone

Grappler. Alwyn has advantage on attack rolls against a creature he is grappling.

Fast Hands. Alwyn ignores the loading property of weapons. Alwyn can additionally perform a bonus action to load a cannon. Can be used in addition to the action to load.

Actions

Multiattack. Alwyn makes two attacks, either one hook and one hammer OR two with his musket

Light Hammer Melee Attack Roll: +6, reach 5ft Hit: 5 (1d4 + 3) Bludgeoning damage.

Hook. Melee Attack Roll: +6, reach 5ft Hit: 7 (1d8 + 3) Piercing damage, and the target is grappled(Escape DC 13)

Musket. Ranged Attack Roll: +5{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Hook"}, reach 40/120ft Hit: 9 (1d12 + 2) Piercing damage.

 

Bonus Actions

Load Cannon. Alwyn loads a cannon.

Reactions

Cross Fire. When Alwyn or an ally is hit with a ranged weapon attack, Alwyn can expend his reaction to make a Musket attack roll at the attacker. 

Habitat: Any

Corellon_Larethian