| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 14 | +2 | +4 |
Cargo Hauler. Alwyn has advantage on Strength Checks
Sea Legs. Alwyn has advantage on ability checks and saving throws to resist being knocked Prone
Grappler. Alwyn has advantage on attack rolls against a creature he is grappling.
Fast Hands. Alwyn ignores the loading property of weapons. Alwyn can additionally perform a bonus action to load a cannon. Can be used in addition to the action to load.
Multiattack. Alwyn makes two attacks, either one hook and one hammer OR two with his musket
Light Hammer Melee Attack Roll: +6, reach 5ft Hit: 5 (1d4 + 3) Bludgeoning damage.
Hook. Melee Attack Roll: +6, reach 5ft Hit: 7 (1d8 + 3) Piercing damage, and the target is grappled(Escape DC 13)
Musket. Ranged Attack Roll: +5{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Hook"}, reach 40/120ft Hit: 9 (1d12 + 2) Piercing damage.
Load Cannon. Alwyn loads a cannon.
Cross Fire. When Alwyn or an ally is hit with a ranged weapon attack, Alwyn can expend his reaction to make a Musket attack roll at the attacker.