Gargantuan Construct, Unaligned
AC 26 Living armor plating    Initiative +4 (14)
HP 1245 (80d20 + 574)
Speed 50 ft., Burrow 30 ft.
Mod Save
STR 30 +10 +17
DEX 12 +1 +1
CON 28 +9 +16
Mod Save
INT 6 −2 −2
WIS 18 +4 +11
CHA 20 +5 +5
Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Immunities Lightning, Poison, Psychic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Charmed, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses Darkvision 240 ft, Tremorsense 300 ft.; Passive Perception 24
Languages None
CR 22 (XP 41,000; PB +7)
Traits

Cataclysm Engine

(aka the Worldbreaker, the Devourer Core, the God-Machine)
Gargantuan monstrosity (titan), unaligned

CR 22 (41,000 XP)
This is not a normal fight. This is a disaster event.


DEFENSE

Armor Class 26 (living armor plating)
Hit Points 1245 (80d20 + 574)
Speed 50 ft., burrow 30 ft. (through rubble)

STR DEX CON INT WIS CHA
30 (+10) 12 (+1) 28 (+9) 6 (−2) 18 (+4) 20 (+5)

Saving Throws Str +17, Con +16, Wis +11
Damage Resistances bludgeoning, piercing, slashing (non-artifact)
Damage Immunities poison, radiation*, lightning, (bludgeoning, piercing, slashing from non magical attacks)
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, stunned
Senses tremorsense 300 ft., darkvision 240 ft., passive Perception 24
Languages —
Proficiency Bonus +7

*Radiation = poison/necrotic equivalents unless you use custom rules.


CORE TRAITS

Titanic Presence

  • The Cataclysm Engine cannot be knocked prone

  • It ignores difficult terrain

  • Creatures Huge or smaller cannot grapple it

Any creature that starts its turn within 30 ft. must succeed on a DC 20 Strength save or be knocked prone by sheer mass and shockwaves.


Citybreaker

Structures, vehicles, and terrain take double damage from the Cataclysm Engine’s attacks.

When it moves, it may move through buildings, automatically destroying non-fortified structures.


Living Reactor Core

The monster is powered by a radioactive bio-mechanical core.

  • When it deals damage to a creature or structure containing power, fuel, or magic energy, it regains 20 HP

  • When reduced below 50% HP, it enters Reactor Instability


Reactor Instability (Phase Change)

At 390 HP or lower, the core becomes visible beneath torn armor.

Effects:

  • Attacks against it have advantage

  • It loses resistance to nonmagical damage

  • It gains +20 movement speed

  • It makes one additional attack per Multiattack

This phase lasts until death.


 

OPTIONAL WORLD EFFECTS

  • Cities are permanently altered

  • Magic behaves unpredictably nearby

  • Governments hunt it or worship it

  • The monster becomes a moving plotline

Actions

ACTIONS

Multiattack

The Cataclysm Engine makes three attacks:

  • One Devastating Slam

  • One Claw or Bite

  • One Tail Sweep or Stomp

(Phase 2: four attacks)


Devastating Slam

Melee Weapon Attack: +17 to hit, reach 25 ft.
Hit: 45 (6d10 + 10) bludgeoning damage
Target must succeed on a DC 20 Strength save or be:

  • Knocked prone

  • Pushed 30 ft.

  • Take 10 (3d6) thunder damage from impact


Bite (Reactor Maw)

Melee Weapon Attack: +17 to hit, reach 15 ft.
Hit: 52 (6d12 + 10) piercing + necrotic damage

If the target is a construct, vehicle, or carrying a power source:

  • The Cataclysm Engine regains 30 HP


Tail Sweep (Recharge 4–6)

The monster sweeps its tail in a 60-ft. arc.

Creatures in the area must make a DC 20 Dexterity save:

  • Fail: 38 (6d10) bludgeoning damage and knocked prone

  • Success: Half damage, not prone


Cataclysmic Stomp

Melee Weapon Attack: +17 to hit, reach 20 ft.
Hit: 40 (6d8 + 10) bludgeoning damage
Ground becomes difficult terrain, and creatures within 10 ft. take 10 damage.


Core Discharge (Recharge 5–6)

The reactor vents unstable energy.

Creatures in a 40-ft. radius must make a DC 21 Constitution save:

  • Fail: 55 (10d10) radiant/necrotic damage + 1 level of exhaustion

  • Success: Half damage, no exhaustion

Legendary Actions

LEGENDARY ACTIONS (3/ROUND)

Move. Moves up to half speed.
Claw Attack. Makes one claw attack.
Ruin the Field (Costs 2 Actions). Destroys terrain, collapsing cover and knocking creatures prone in a 20-ft. area.
Consume Power (Costs 3 Actions). Absorbs nearby fuel, magic, or structures; regains 50 HP.

Mythic Actions

MYTHIC ACTION

If reduced to 0 HP while Reactor Instability is active:

Meltdown Protocol (Mythic Phase)

  • HP resets to 250

  • Armor fully breaks off

  • All attacks deal +10 damage

  • Core Discharge recharges every round

  • At the end of each round, the battlefield takes damage

This phase lasts 3 rounds max before total collapse.

Description

The Cataclysm Engine

The Worldbreaker. The Devourer Core. The God-Machine.

The Cataclysm Engine is not born—it is assembled, grown, and awakened through catastrophe.

It stands taller than city towers, a gargantuan quadrupedal titan whose silhouette dominates the skyline. Its colossal frame is a blasphemous fusion of raw flesh and ancient machinery, seamlessly interwoven into a single, nightmarish organism. Vast slabs of armored plating are bolted directly into muscle and bone, while cables and conduits pulse like veins, carrying unstable energy throughout its body.

Where flesh remains exposed, it is thick, scarred, and blackened, stretched over immense musculature that moves with terrible purpose. The creature’s legs crash into the ground like seismic events, each step collapsing streets, shattering foundations, and sending shockwaves rippling for miles. Buildings do not slow it. They are simply part of the terrain it destroys.

Embedded deep within its torso is the reactor that gives the Engine its name—a glowing, radioactive core that burns with contained annihilation. The beast feeds on power. Nuclear fuel, arcane energy, industrial reactors—anything that radiates force is devoured, torn apart by its massive jaws and absorbed directly into the core. Each feeding restores its strength, driving it onward in an endless march of destruction.

The Cataclysm Engine does not hunt.
It wanders.

Its presence poisons the land around it. Air crackles with static and radiation, metal warps and buckles, and living creatures feel an instinctive terror long before the titan comes into view. Those who fall beneath its shadow are crushed, incinerated, or simply erased by the energy surging through its body.

When sufficiently damaged, the Engine’s armor ruptures, peeling back to expose the reactor core in a blinding display of unstable light. In this state, it becomes faster, more violent, abandoning any pretense of self-preservation. The ground melts beneath it, and bursts of catastrophic energy tear through everything nearby. It is at its most vulnerable—and its most lethal.

Records and survivors disagree on its origin. Some claim it was a last-resort weapon built by the old world to end wars by ending cities. Others believe it is the result of a failed attempt to merge machine and biology into a self-sustaining god. Whatever the truth, the Cataclysm Engine endures, driven by a purpose no longer understood and a hunger that can never be sated.

Entire regions are lost in its wake. Maps are redrawn. Myths form around its passage.

Those who have faced it and lived agree on one thing:

You do not defeat the Cataclysm Engine.
You survive it—and pray it chooses to wander elsewhere.

Monster Tags: TitanconstructmonstrosityElemental HulkEpic Monster

Impslapper

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