Huge Swarm of Huge dragons, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 90 (3d8 + 3)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +10, DEX +9, CON +10, INT +3, WIS +6, CHA +9
Skills Intimidation +7
Damage Immunities Fire
Condition Immunities Frightened
Gear Potion of Fire Breath
Senses Darkvision, Passive Perception 2
Languages Draconic Only languages it knew in life
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Trait Name. 

The Cindermaw Ravager’s body burns from within, radiating unstable heat.

  • Any creature that starts its turn within 10 feet of the Cindermaw takes 5 (1d10) fire damage.

  • When the Cindermaw is hit by a melee attack, the attacker takes 3 (1d6) fire damage as flames lash outward.

  • If the Cindermaw is reduced to half its hit points or fewer, the aura intensifies and the damage increases by +2.

This turns the creature into a walking furnace, punishing anyone who gets too close and making retreat feel just as dangerous as staying put.

Spellcasting. 

The Cindermaw Ravager is a 5th-level spellcaster. Its spellcasting ability is Charisma
(spell save DC 14, +6 to hit with spell attacks).

The Cindermaw Ravager has the following fire-themed spells prepared:

  • Cantrips (at will): fire bolt, control flames, produce flame

  • 1st level (4 slots): burning hands, hellish rebuke

  • 2nd level (3 slots): flame blade, scorching ray

  • 3rd level (2 slots): fireball

Actions

Action: Molten Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) fire damage.

The claws glow white-hot just before impact, leaving scorched wounds that hiss and smoke.


Action: Cinder Spit

Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target.
Hit: 14 (3d6 + 4) fire damage.

The Cindermaw hurls a glob of molten flame that splatters on impact, igniting the air around it.

Bonus Actions

Bonus Action: Ember Surge

The Cindermaw Ravager channels heat through its limbs and moves with explosive force.

  • The Cindermaw moves up to 15 feet without provoking opportunity attacks.

  • At the end of this movement, flames erupt beneath it, and creatures within 5 feet must succeed on a DC 14 Dexterity saving throw or take 5 (1d10) fire damage, or half as much on a success

Reactions

Reaction: Scorching Retaliation

When a creature within 5 feet of the Cindermaw Ravager hits it with a melee attack, the Cindermaw lashes out in a burst of flame.

  • The attacker takes 7 (2d6) fire damage.

  • If the attacker fails a DC 14 Constitution saving throw, it is singed, giving it disadvantage on its next attack roll before the end of its next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Description

The Cindermaw Ravager is a hulking monstrosity of scorched muscle and blackened bone, shaped like a massive beast warped by fire. Cracks in its hide glow with molten light, each breath leaking smoke and sparks. Its claws leave burning furrows in stone, and the ground near it shimmers with unbearable heat. Wherever the Cindermaw prowls, the air tastes of ash and the silence is broken only by the low rumble of something smoldering, hungry, and barely contained.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Abominations

Habitat: Desert

Treasure:  Relics

dragon_guy1

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