Medium Humanoid, Neutral
AC 15 natural armour    Initiative +1 (11)
HP 30 (5d8 + 4)
Speed 30 ft., Swim 60 ft.
Mod Save
STR 15 +2 +2
DEX 12 +1 +1
CON 13 +1 +1
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 10 +0 +0
Skills Perception +3, Stealth +4, Survival +5
Senses Passive Perception 14
Languages Draconic
CR 1/2 (XP 100; PB +2)
Traits

Amphibious. The Agula can breath air and water.

 Shocking skin. When the Agula takes damage, as a reaction, they can cast the Shockinggrasp cantrip

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Khopesh. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Agula are eel-like humanoids that evolved from lizardfolk and lurk in costal zones and salt marshes. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.

Habitat: CoastalSwamp

cantmistakyifnoawaky

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