Huge Construct, Any Alignment
Armor Class 20 Adamantine Plating
Hit Points 255 (30d12 + 60)
Speed 30 ft.
STR
24 (+7)
DEX
10 (+0)
CON
22 (+6)
INT
18 (+4)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws STR +12, CON +11, WIS +10
Skills Insight +10, Perception +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison, Psychic
Senses Truesight 60ft., Passive Perception 20
Languages All Understands, but does not speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Axiom Engine:
At the start of combat, Axiom declares one Combat Axiom (see below). This axiom applies to all creatures (including Axiom). Axiom may change the active axiom as a legendary action.

Immutable Logic:
Axiom automatically succeeds on saving throws against being: pushed, pulled, knocked prone, restrained, or teleported

Law Over Flesh:
Creatures within 30 feet of Axiom cannot gain advantage on attack rolls unless Axiom allows it.

Combat Axioms (Choose One at a Time):
Only one axiom may be active.
- Axiom of Stillness -  Creatures cannot move more than 10 ft. on their turn Opportunity attacks are automatic hits
- Axiom of Silence - No spells of 3rd level or higher may be cast Casting a spell triggers 10 (3d6) force damage
- Axiom of Order - Initiative order is fixed (no reactions, no bonus actions) Readied actions fail automatically
- Axiom of Single - Combat Only one creature may attack Axiom per round Others who attack take 22 (4d10) force damage

Actions

Multiattack: Axiom makes two Axiom Hammer attacks.

Axiom Hammer Melee Weapon Attack:
+12 to hit, reach 10 ft., one target Hit: 21 (3d8 + 7) force damage Target must succeed on a DC 18 Strength save or be restrained until the end of its next turn.

Declare Edict (Recharge 5–6):
Axiom issues a binding command within 60 ft. Choose one: Drop prone Drop held items Move exactly 15 ft. in a direction Axiom chooses End concentration Wisdom Save DC 18 or obey.

Bonus Actions

Lock Position:
Choose one creature within 30 ft. That creature cannot move or teleport until the end of its next turn.

Reactions

Violation Response:
When a creature violates the active Combat Axiom, Axiom may: Deal 14 (4d6) force damage Reduce the creature’s speed to 0 until its next turn

ItzWebby

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