Medium or Small Plant, Unaligned
AC 12 Natural Armor    Initiative +0 (10)
HP 79 (10d12 + 14)
Speed
Mod Save
STR 16 +3 +3
DEX 11 +0 +2
CON 15 +2 +2
Mod Save
INT 9 −1 −1
WIS 9 −1 −1
CHA 7 −2 −2
Vulnerabilities Fire
Resistances Bludgeoning, Piercing
Immunities Poisoned
Senses Passive Perception 10
Languages None
CR 1 (XP 200; PB +2)
Traits

False Appearance. While motionless, it is indistinguishable from other, non-awakened piles of hops.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 14 (3d6 + 4) bludgeoning damage.

Dodge. The Awakened Pile of Hops can shift it's form to dodge. 

 

Reactions

One of Many. When someone uses bludgeoning attacks against the Awakened Pile of Hops and it hits, the Awakened Pile of Hops shed 1d4 Awakened Hops.

Description

Found generally in brewery's, the Awakened Hops start as a small of medium pile of hops that once awakened will attempt to flee or fight with the single minded goal to escape the brewery.

Monster Tags: plant

Habitat: Forest

retr0_orangge

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