AC
12
Natural Armor
Initiative
+0 (10)
HP
18
(4d12 + 4)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 11 | +0 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 9 | −1 | −1 |
| CHA | 7 | −2 | −2 |
Vulnerabilities
Fire
Resistances
Bludgeoning, Piercing
Immunities
Poisoned
Senses
Passive Perception 10
Languages
None
CR
1/8 (XP 25; PB +2)
Traits
False Appearance. While motionless, it is indistinguishable from other, non-awakened hops.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 8 (3d4 + 1) piercing damage. The target must succeed a Constitution Saving Throw or become drunk.
Bonus Actions
Skitter. Once per turn the Awakened Hop can move away from a hostile creature without triggering reactions.
Description
Shed by an Awakened Pile of Hops when it is dealt bludgeoning damage.
Comments