Huge Construct, Unaligned
Armor Class 22 Natural Armour
Hit Points 315 (15d12 + 150)
Speed 60 ft., (All creatures inside the rhino move at he same speed)
STR
22 (+6)
DEX
22 (+6)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +11
Skills Athletics +5
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Exhaustion, Frightened, Grappled, Poisoned, Prone
Gear Infernal Weaponary
Senses Passive Perception 10
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Transport vehicle. This monster is a vehicle and can therefore store creatures inside of it. Creatures inside cannot be targeted and are not effected by area of effect spells. Consult the table for how many monsters can fit in the vehicle:

Large - 3

Medium - 6

Small - 12

Tiny - 24

Infernal Armour. Attacks that deal 10 damage or less after resistances deal no damage to the rhino

Self repair. This creature can regain hit points if tended to by a creature outside the vehicle as an action on their turn. This requires a DC 15 Intelligence check to regain 2d12 hit points. If the creature repairing it is an artificer, the check is at advantage.

Deadly Demise. If this creature is reduced to 0 hit points, roll a d6. On a 6, it explodes. Each creature in a 10ft radius must make a DC 10 dexterity save or a DC 20 dexterity save with disadvantage if the creature is inside the rhino. On a failed save, the creature takes 12d12 force damage and is incapacitated for a turn. On a successful save, the creature must use some of its movement to escape the range of the explosion

Actions

Multiattack. The rhino either makes 4 ranged weapon attacks. It can replace 2 weapon attacks with 1 use of its flamethrower.

Harpoon Launcher. Ranged Weapon Attack: +15 to hit, range 120/1200 ft., 1 target. Hit: 20 (12d8+9) [Piercing] damage.

Styx-Sprayer. Ranged Weapon Attack: +15 to hit, range 60/600 ft., 1 target. Hit: 14 (12d8+9) [Acid] damage.

Flamethrower (Recharge 5–6). Dexterity Saving Throw: DC 19, each creature in a 120-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Fire damage. Success: Half damage.

Bonus Actions

Force Ballista. Ranged Weapon Attack: +15 to hit, range 60/600 ft., 1 target. Hit: 14 (12d8+9) Force damage.

Reactions

Shield from the Hells. Grants immunity to fire and cold damage till the end of the tank's next turn (3 charges)

Description

Chaos Rhinos are ancient workhorse transport vehicles that have served Humanity for millennia. Though encrusted with heretical icons and corrupted by the Warp, they remain as rugged and reliable as ever, safely carrying their passengers over fire-swept battlefields.

SpaceboyGalaxy

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