Small Elemental (Fire, Water), Neutral
AC 4    Initiative −1 (9)
HP 5 (2d4 + 3)
Speed 15 ft.
Mod Save
STR 8 −1 −1
DEX 8 −1 −1
CON 8 −1 −1
Mod Save
INT 8 −1 −1
WIS 6 −2 −2
CHA 10 +0 +0
Resistances Bludgeoning
Senses Blindsight 60 ft.; Passive Perception 8
Languages None
CR 1/4 (XP 50; PB +2)
Traits

Elemental body: A Chuchu gains 1 of 4 elemental conditions, Water, Lightning, fire or ice. when the creature moves it leaves a trail of its element that lasts until its next turn. If the chuchu touches another Creature, the creature is damaged by the The Chuchus elemental body (Lightning, fire or ice) condition for 2 turns for 2d8 Damaged, a creature takes half damage on a successful DC 5 constitution saving throw.

  • wet: the creature is covered in water
    •  Vulnerable to cold and lightning
    • Immune to Fire
  • Shocking: The creature is covered in electricity
    • Immune to Lightning
  • Burning: The creature is covered in fire, 
    • Vulnerable to Water and ice
    • Immune to Fire
  • Freezing: The creature is covered in ice 
    • Vulnerable to Fire
    • Immune to Ice

Formless. When the creature is dormant, a creature must succeed a wisdom in order to see the creature 

 

Actions

Leap.The Chuchu jumps forwards 10 feet. Any creature it hits must make a dexterity saving throw or be knocked prone 1d4

Burst: The burst matches the Chuchu's Elemental body

  • Water burst. The Chuchu shakes its body spraying water within a 10 foot sphere. Any creature in the Sphere becomes wet
  • Lightning burst. The Chuchu expands its body and shoots lightning lightning out in a 10 foot sphere dealing 2d8 damage, and Electrocuting anything caught inside the sphere. a creature makes a DC 8 constitution saving throw, on a successful save a creature takes half damage and does not drop their held item
  • Fire burst. The Chuchu expands its body and heats the air around it in a 10 foot sphere dealing 2d8 damage, and gets lit on fire. a creature makes a DC 8 constitution saving throw, on a successful save a creature takes half damage and does not get lit on fire.
  • Ice burst. The Chuchu expands its body freezing the air around it in a 10 foot sphere dealing 2d8 damage, and and freezing anything caught inside the sphere. a creature makes a DC 8 constitution saving throw, on a successful save a creature takes half damage and does not freeze

The Chuchu loses the trait Elemental body for 2 turns.

 

Reactions

Spring to life. If a creature steps on this creature while it is In a dormant state, the target must make a dexterity saving throw or be push 5 feet away and be knocked prone (a successful saving throw only pushes the creature 5 feet away). Also gains advantage on initative

Description

 

 

Monster Tags: ambusher

Habitat: Any

Treasure:  Individual

Noble_TH

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