Medium Humanoid, Any Evil Alignment
AC 13 Leather Armour    Initiative +2 (12)
HP 30 (6d8 + 6)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 13 +1 +1
Mod Save
INT 12 +1 +1
WIS 13 +1 +3
CHA 14 +2 +4
Resistances Acid
Senses Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Traits

Spellcasting. Blut is a 1-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). Blut has following spells prepared:

Cantrips (at will): [Toll the Dead], [Acid Splash]
1st level (3 slots): [Cause Fear], [Command]

Actions

Acid Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) Piercing damage + 2 acid damage.

Bonus Actions

Sic. Blut can command his Giant Lizard to target a creature it can see.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Blut is a low level Necromancer who acts as a beginner-friendly boss for level 1 parties. He serves a cult and commands a small force of Cultists. He and his cultists are often tasked with objectives/goals of lesser priority to the cult. He thinks of himself as a much more powerful creature than he actually is. He is boisterous and cocky, despite being a relatively weak mage. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

somberMac

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