Huge Elemental, Chaotic Neutral
Armor Class 19 natural armor
Hit Points 175 (14d12 + 84)
Speed 30 ft.
STR
22 (+6)
DEX
6 (-2)
CON
22 (+6)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft, Tremorsense 60 ft, Passive Perception 10
Languages Terran
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft, one target. Hit: 17 (2d10 + 6) bludgeoning damage. Roll a d4 each time a target is hit.

  • On a 2, the attack also deals 1d6 piercing damage.
  • On a 3, the attack also deals 1d6 slashing damage.
  • On a 4, the attack also deals 1d6 piercing and 1d6 slashing damage.

Weapon Hurl. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 12 (d12 + 6). Roll a d6 to determine the damage type.

  • on a 1 or 2 (bludgeoning),
  • on a 3 or 4 (piercing)
  • on a 5 or 6 (slashing)

Spell Ability: The creature may cast Materialize (any mineral substance) and Shapeshift at will and without recitation, and may use either Presence or Sorcery to do so.

Monster Tags: Elemental

Habitat: ForestGrasslandHillMountainUnderdarkUrban

platnate

Comments

Posts Quoted:
Reply
Clear All Quotes