Tiny Dragon, Chaotic Neutral
Armor Class 10 Natural armor
Hit Points 18 (6d4)
Speed 20 ft., Swim 10 ft., Fly 40 ft.
STR
6 (-2)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws CON +2, WIS +2, CHA +2
Skills Nature +2, Perception +2, Stealth +2
Damage Immunities Cold
Senses Blindsight 10ft, Darkvision 30ft, Passive Perception 12
Languages Draconic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting (Psionics). The crystal dragon wyrmling's innate spellcasting ability is Intelligence. The crystal dragon wyrmling can innately cast the following spells, requiring no material components:

At will: plane shift

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 - 2) piercing damage. 

Light flare breath (Recharges 5/6). The crystal dragon exhales an orb of immense light that is 5ft by 5ft which lands in a place they can see within 30ft. Any creature within the orb's lands must make a DC 8 Constitution saving throw or take 6 (2d6) radiant damage and are blinded for 1d10 minutes. Any creature within 30ft of the orb must make a DC 8 Dexterity saving throw or have disadvantage on all attack rolls for the next 1d4 minutes. Creatures who are sensitive to sun light or light in general made the save with disadvantage.  

Habitat: ArcticMountain

drdeatheer

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