| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 18 | +4 | +6 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Uncanny Dodge: When a creature Claw Viper can see hits it with an attack, the Claw Viper can use its reaction to halve the damage.
Freezing Charge (Sp): If the Claw Viper moves at least 20 feet straight toward a target and then hits with a claw attack on the same turn, the target must succeed on a DC 13 Constitution saving throw or have its speed reduced by half until the end of its next turn.
Multiattack: The Claw Viper makes two claw attacks.
Claw: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d8 + 3 slashing damage.
Description
Claw Vipers are grotesque, snake-like humanoids standing nearly seven feet tall. Their scaly torsos are supported by powerful digitigrade legs, and long, sinuous tails provide balance. Muscular arms end in wicked, curved claws soaked perpetually in infernal frost. Their narrow, reptilian heads bear a forked tongue and blazing red eyes that flicker with cruel intelligence.
Lore. Born in the scorched pits of the Burning Hells, Claw Vipers serve as shock troops for fiendish legions. Each brood hunts in coordinated packs of two to five, leaping upon prey with ruthless precision. While they chafe under the rule of more powerful infernal overlords, Claw Vipers delight in sowing fear and frost wherever they strike.
Previous Versions
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1/25/2026 5:46:23 PM
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Coming Soon
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