Medium Dragon, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 45 (6d8 + 6)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws DEX +4, CON +4, WIS +3, CHA +3
Skills Perception +4, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
Languages Common, Draconic, Dwarvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. Asterisk can breathe air and water. (underwater only for 8 hours)

Shapechanger. Asterisk has the ability to change into a creature of the same size type or smaller for up to 12 hours at a time

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

Acid Breath (Recharge 5–6). Asterisk exhales acid in a 15-­foot line that is 10 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Description

Asterisk is the son of Qualith and they both live in the deep mountain range. Asterisk wants nothing more than to start his own treasure horde and gain magic items as well as infamy. Asterisk wants nothing more than to prove himself to his father and show him that he is old enough to leave and claim a magic item for his own so he can start his own horde. Asterisk looks like his father minus the scar his father has on his left eye.

Lair and Lair Actions

Asterisk lives in the same lair as his father (Qualith) and gains the same benefits and actions as he does.

Habitat: MountainUnderdark

Destro35

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