| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +5 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +3 |
| CHA | 6 | −2 | −2 |
Pack Tactics: The Warped One has advantage on an attack roll against a creature if at least one of the Warped One’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Flee Reaction: When one of the Warped One’s allies drops to 0 hit points within 30 feet, the Warped One must succeed on a DC 14 Wisdom saving throw or use its movement to move as far away from that fallen ally as it can.
Multiattack: The Warped One makes one bite attack and one claw attack.
Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Description
These twisted demons stand just over three feet tall, their ashen skin cracked like cooled lava. Jagged horns curl back from hairless heads, and their eyes burn with a baleful, ember-like glow. Clawed hands and feet are built for both climbing and vicious attacks, and their snarling maws reveal rows of razor-sharp teeth.
Lore. Warped Ones are the lowest-ranking foot soldiers of infernal warbands in the Burning Hells. Spawned from the cruel energies of that realm, they delight in wanton violence and obey tribal shamans with terrifying fervor. Though individually puny, their courage swells in packs of three to a dozen. They hunt, pillage, and murder at the bidding of higher demons, ever seeking to prove their worth or escape a hellish fate.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/25/2026 9:09:56 PM
|
1
|
0
|
1
|
Coming Soon
|