| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | -1 | -1 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +4 |
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Pistol. Ranged Attack Roll: +6, range 30/90 ft. Hit: 6 (1d10 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
Undead Fortitude. If damage reduces the undead to 0 Hit Points, it makes a Constitution saving throw (DC is any additional damage after going past 0 Hit Points) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/25/2026 10:05:38 PM
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0
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1
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Coming Soon
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