Medium Or Small Undead (Dwarf), Neutral
AC 15    Initiative +5 (15)
HP 40 (6d8 + 6)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 16 +3 +5
CON 12 +1 +1
Mod Save
INT 8 -1 -1
WIS 12 +1 +1
CHA 14 +2 +4
Senses Passive Perception 11
Languages Common plus one other language
CR 1 (XP 200; PB +2)
Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Pistol. Ranged Attack Roll: +6, range 30/90 ft. Hit: (1d10 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.

Undead Fortitude. If damage reduces the undead to 0 Hit Points, it makes a Constitution saving throw (DC is any additional damage after going past 0 Hit Points) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

 

Previous Versions

Name Date Modified Views Adds Version Actions
1/25/2026 10:05:38 PM
0
1
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Coming Soon

Habitat: Any

kitkat_princess

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