Armor Class
15
Natural
Hit Points
105
(15d10 + 5)
Speed
STR
19
(+4)
DEX
22
(+6)
CON
15
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +8, DEX +10
Damage Vulnerabilities
Fire, Radiant
Damage Resistances
Cold, Necrotic, Piercing, Psychic
Condition Immunities
Exhaustion, Frightened, Poisoned
Senses
Passive Perception 18
Languages
Wendigo
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
- Transmutation- When this creature kills a humanoid, the humanoid turns into a Wendigo. When transformed into a Wendigo the creature comes back from the dead with half hit points.
- This Beast can only see based off of movement
- Advantage on STR DEX saving throws
- +5 Stealth Modifier when not in combat
- Cold Resistance
- Weakness to Fire (1d6 extra fire damage)
- Frightful Presence
- Extra Attack
- Sunlight Sensitivity
- Sensitive to sound
- Darkvision
Actions
- Claw Attack- Creature reaches out and claws the opponent, +2 to hit, Reach of 10ft dealing 1d8+4
- Bite- Creature plunges teeth into opponent, +2 to hit, Reach of 5ft, dealing 1d6+2 + (1d4 life steal gains half back in health)
- Bonus Action-Scream- Lets out an ear piercing screech, Creatures within a 40ft radius must make a 15 WIS saving throw, or become frighten and take 1d4 psychic damage, on a successful save throw the creature does not become frighted and takes no damage
Reactions
- Opportunity Attack
- Dodge - When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated or if your speed drops to 0.
Description
- Large size (12ft-14ft)
- Lanky build but very muscular
- Very Strong
- Very Quick
- Pale and Shallow Skin
- Glowing eyes
- Yellow Fangs
- Matted Fur patches
Lair and Lair Actions
- Lives in Caves
Comments