Large Fiend, Lawful Evil
Armor Class 19
Hit Points 207 (18d10 + 108)
Speed
STR
24 (+7)
DEX
17 (+3)
CON
22 (+6)
INT
13 (+1)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws STR +12, DEX +8, WIS +8, CHA +9
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages All, Telepathy 120ft
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Charge. If the cornugon moves at least 15ft straight towards a target then uses it's gore attack, the attack deals an extra 9 (2d8) bludgeoning damage to the target. If the target is a creature it must succeed on a DC 19 Str saving throw or be pushed 10ft away and knocked prone. 

Devils's Sight. Magical darkness doesn't impede the Devil's darkvision.

Magic Resistance. The Cornugon has advantage on saving throws against spells and other magical effects. 

Inate Spellcasting. The Cornugon has limited spell casting available to it. 
At will: Detect Evil and good, Detect Magic, Fire Bolt (3d10)
4/Day each:  Counterspell, Fireball, Lightning Bolt, Major Image.

Actions

Multiattack. The Cornugon makes three melee attacks, one with it's bite and two with it's claws. Alternatively the cornugon can make one claw attack and casts one spell.

Bite. Melee weapon attack: +12 to hit, reach 5ft, one target. Hit 14 (2d6+7) piercing damage.

Claw. Melee weapon attack: +12 to hit, reach 5ft, one target. Hit 14 (2d6+7) piercing damage.

Gore. Melee weapon attack: +12 to hit, reach 5ft, one target. Hit 25 (4d8+7) piercing damage.

Teleport (1/day). The cornugon magically teleports, along with any equipment it is wearing and carrying, up to 120ft away to an unoccupied space it can see.

Monster Tags: Devil

Lachlan_Anderson

Comments

Posts Quoted:
Reply
Clear All Quotes