Charge. If the cornugon moves at least 15ft straight towards a target then uses it's gore attack, the attack deals an extra 9 (2d8) bludgeoning damage to the target. If the target is a creature it must succeed on a DC 19 Str saving throw or be pushed 10ft away and knocked prone.
Devils's Sight. Magical darkness doesn't impede the Devil's darkvision.
Magic Resistance. The Cornugon has advantage on saving throws against spells and other magical effects.
Inate Spellcasting. The Cornugon has limited spell casting available to it.
At will: Detect Evil and good, Detect Magic, Fire Bolt (3d10)
4/Day each: Counterspell, Fireball, Lightning Bolt, Major Image.
Multiattack. The Cornugon makes three melee attacks, one with it's bite and two with it's claws. Alternatively the cornugon can make one claw attack and casts one spell.
Bite. Melee weapon attack: +12 to hit, reach 5ft, one target. Hit 14 (2d6+7) piercing damage.
Claw. Melee weapon attack: +12 to hit, reach 5ft, one target. Hit 14 (2d6+7) piercing damage.
Gore. Melee weapon attack: +12 to hit, reach 5ft, one target. Hit 25 (4d8+7) piercing damage.
Teleport (1/day). The cornugon magically teleports, along with any equipment it is wearing and carrying, up to 120ft away to an unoccupied space it can see.
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