| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 24 | +7 | +12 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +5 |
| WIS | 24 | +7 | +12 |
| CHA | 22 | +6 | +11 |
Celestial of Arcadian Harmony. The concordarch radiates an aura of structured peace. Hostile creatures within 20 feet have disadvantage on attack rolls against creatures other than the concordarch.
Sibling of the Cosmic Line. The concordarch always knows the direction and distance to the Triarch Paragon and all other siblings if they are on the same plane.
Aura of Balance. Creatures of the concordarch’s choice within 20 feet gain advantage on saving throws against charm, fear, and confusion effects.
Measured Judgment. The concordarch can choose to deal nonlethal damage with any attack, even against creatures normally immune to nonlethal damage.
Arcadian Resolve. The concordarch has advantage on saving throws against being moved, dominated, or compelled to act against its will.
Multiattack. The concordarch makes three attacks: one horned strike, one claw, and one precision bite or baton strike.
Horned Strike (Ibex Crown). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 28 (4d10 + 5) bludgeoning damage plus 9 (2d8) radiant damage.
Claw (Bobcat Talons). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 5) slashing damage.
Precision Bite (Marten Snap). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 5) piercing damage, and the target must succeed on a DC 20 Wisdom saving throw or have disadvantage on its next attack roll or saving throw.
Edict of Equilibrium (Recharge 5–6). The concordarch issues a divine decree. Each hostile creature within 30 feet must make a DC 20 Charisma saving throw. On a failure: 36 (8d8) radiant damage and the creature is restrained by bands of golden light until the end of its next turn. On a success: Half damage and not restrained.
Harmonizing Rebuke. One creature the concordarch can see within 60 feet must succeed on a DC 20 Wisdom saving throw or be charmed until the end of its next turn and compelled to take no hostile actions during that time.
Intercession of Law. When a creature within 30 feet is hit by an attack, the concordarch can impose disadvantage on the attack roll and grant the target resistance to that attack’s damage.
The concordarch can take 3 (4 in Lair) legendary actions, choosing from the options below.
Measured Step. Move up to 30 feet without provoking opportunity attacks.
Balanced Strike. Make one claw or horned strike attack.
Stay Your Hand (Costs 2 Actions).
One hostile creature within 30 feet must succeed on a DC 20 Wisdom saving throw or be unable to make opportunity attacks or take reactions until the end of its next turn.
Description
The Concordarch Justiciar appears as a graceful, two-legged feminine humanoid blending:
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The powerful, sure-footed legs and curved horns of an ibex
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The sleek body, agility, and alert posture of a marten
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The sharp facial structure, tufted ears, and predatory focus of a bobcat
Her fur is pale gold, soft gray, and cream, marked with subtle celestial sigils that glow faintly when she speaks judgment. Her eyes are calm, steady, and unwavering — not cruel, not soft, but certain.
Her presence feels like standing in a perfectly ordered hall of justice.
Quiet.
Fair.
Unyielding.
Lore
The Concordarch Justiciar was born of Arcadia’s perfect law and harmony — the ideal that civilization can exist without cruelty, that order can exist without tyranny.
Among the siblings, she represents:
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Lawful mercy
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Just restraint
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Protection through structure
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Balance between extremes
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The ideal society
Where the Bellumarch conquers, she restrains.
Where the Vitaarch overwhelms, she regulates.
Where the Verdantarch bends fate, she stabilizes it.
Where the Umbraarch ends, she ensures endings are just.
Where the Triarch judges, she implements judgment fairly.
She is the sibling most likely to side with mortals.
Temperament
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Calm, fair, and unwavering
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Values justice over punishment
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Will protect the innocent even from other siblings
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Believes structure prevents suffering
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Dislikes chaos and excess in all forms
Where Parties Might Encounter Her
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As a planar magistrate
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Enforcing cosmic treaties
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Protecting a lawful city from extraplanar threats
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Mediating a sibling conflict
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Appearing to stop a war before it escalates
Often heralded by golden bells, orderly winds, and a sudden sense of calm.
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