| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 22 | +6 | +11 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 20 | +5 | +10 |
| CHA | 16 | +3 | +3 |
Autumn Predator. Aerythiel has advantage on attack rolls against creatures that have not yet taken a turn in the current combat. In addition, once per turn when she hits a creature with a ranged weapon attack, she deals an extra 14 (4d6) damage.
Aerial Skirmisher. Opportunity attacks against Aerythiel are made with disadvantage. If she moves at least 20 feet before making a ranged weapon attack on her turn, she gains advantage on that attack.
Legendary Resistance (3/Day). If Aerythiel fails a saving throw, she can choose to succeed instead.
Multiattack. Aerythiel makes three attacks with her Skyhunter Longbow.
Skyhunter Longbow. Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 12 (1d8 + 6) piercing damage plus 10 (3d6) poison damage.
Winged Strafe. Aerythiel moves up to half her flying speed and makes one Skyhunter Longbow attack against up to three different creatures during the movement (one attack per creature).
Autumn Gale Volley (Recharge 5–6). Aerythiel looses a storm of glowing fey arrows in a 60-foot cone. Each creature in the area must make a DC 19 Dexterity saving throw, taking 45 (10d8) piercing damage on a failed save, or half as much on a successful one. Creatures that fail are also knocked prone.
Fey Step (Recharge 4–6). As a bonus action, Aerythiel magically teleports up to 60 feet. Until the end of her next turn, she gains advantage on Dexterity (Stealth) checks and her movement does not provoke opportunity attacks.
Hunter’s Mark (3/Day). Aerythiel magically marks a creature she can see within 90 feet. For 1 minute, she deals an extra 7 (2d6) damage to the target whenever she hits it with a weapon attack.
Swift Wing. Aerythiel takes the Dash or Disengage action.
Evasive Roll. When Aerythiel is targeted by an attack she can see, she can halve the damage from that attack.
Aerythiel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Aerythiel regains spent legendary actions at the start of her turn.
Sky Shot. Aerythiel makes one Skyhunter Longbow attack.
Wing Shift. Aerythiel moves up to half her flying speed.
Falling Leaf Barrage (Costs 2 Actions). Aerythiel makes two Skyhunter Longbow attacks.
Description
Equipment (Flavor)
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Rosewing Fey-Leathers. Lightweight fey armor shaped like folded pterodactyl wings, with pink and autumn-gold accents.
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Skyhunter Longbow. A longbow grown from enchanted feywood, its limbs shaped like elegant wings.
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Gale Feather Cloak. A living cloak of enchanted feathers that grants flight and aerial agility.
Lore & Role in the Multiverse
Aerythiel Rosewing is the eyes, wings, and long-range executioner of the Light Rangers. Chosen from the Autumn Court, she embodies transition, keen perception, and the beauty and danger of falling leaves.
She is often deployed as a scout across planar boundaries, mapping unstable regions and hunting threats before they can fully manifest. Many planar creatures never see her — they only feel the arrow.
Where the Party Might Encounter Her
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Circling above a planar battlefield as overwatch
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Scouting a corrupted Feywild region
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Hunting a powerful extraplanar creature
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Serving as a guide through dangerous planar skies
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Appearing silently to warn the party of an incoming threat
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Posted May 18, 2026This is a really well crafted monster and perfect for my party to interact with on their incursion to the Feywild. Wether they fight it or not is a different story.